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    Baldur's Gate 3 Patch 8 Notes Include Final Farewell Message as Larian Looks Ahead


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    Larian Studios has revealed its Baldur’s Gate 3 Patch 8 patch notes together with a farewell message to gamers who adopted the journey for the previous couple of years.

    Details on the whole lot included on this ultimate main Baldur’s Gate 3 replace discovered their technique to the challenge’s official web site right now. Its launch for PC, PlayStation 5, and Xbox Series X | S gamers right now marks a bittersweet second for followers who’ve patiently waited for Patch 8 so as to add long-desired options like crossplay, Xbox Series S cut up display, and photograph mode as the crew at Larian strikes on to what’s subsequent.

    “Outside of minor bug fixing, Patch 8 will be the last game patch to introduce new content,” the studio stated. “That means we won’t be adding any new narrative content or significant changes to storylines, Origin characters, or companions. We’ve told our stories the way we needed to tell them, and tried our best to make them impactful and engaging, and we’re continuing to get better at handling our own chaos so that we can continue to create more chaos in the future.”

    Baldur’s Gate 3 Patch 8 is the final main replace, so it is smart that Larian is sending off its Game of the Year-winning 2023 hit with masses of different goodies. Some highlights embrace Steam Trading Cards help for PC gamers and a modding replace that offers modders partial degree modifying instruments. There are, of course, additionally 12 new subclasses for these trying to discover the Dungeons & Dragons expertise from a contemporary perspective. And Patch 8 additionally comes with a checklist of bug fixes and minor gameplay tweaks.

    “From the start, your feedback has been incredibly important to us, and will continue to shape our future projects,” Larian’s message added. “As [Larian CEO Swen Vincke] said during the Baldur’s Gate 3 retrospective panel at PAX West in August of last year, it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.”

    Patch 8 was revealed as Baldur’s Gate 3’s final major update in November of final 12 months. It’s at all times been positioned as one of the RPG traditional’s largest content material drops, which is why the months-long wait has felt significantly long. Things received more sophisticated when the replace unintentionally found its way to PS5 in late January, giving followers a shock shadow drop earlier than Larian rapidly moved to repair the error.

    For more on Baldur’s Gate 3 and Larian, you’ll be able to learn up on (*3*). You may study more about how Larian is preparing for its next mystery project now that work on Baldur’s Gate 3 has largely come to an finish. Finally, you’ll be able to learn up on the complete Patch 8 patch notes beneath.

    Baldur’s Gate 8 Patch 8 Patch Notes

    Well of us,

    This is it. Our ultimate main game patch for Baldur’s Gate 3.

    You’ve helped us make BG3 a greater success than any of us may’ve ever hoped for, and that keenness may hold us tweaking issues and making adjustments till the top of time. But then we’d by no means be capable of create one thing new.

    Outside of minor bug fixing, Patch 8 would be the final game patch to introduce new content material. That means we gained’t be including any new narrative content material or important adjustments to storylines, Origin characters, or companions. We’ve informed our tales the way in which we needed to inform them, and tried our greatest to make them impactful and interesting, and we’re persevering with to get higher at dealing with our own chaos in order that we are able to proceed to create more chaos sooner or later.

    From the beginning, your suggestions has been extremely important to us, and can proceed to form our future tasks. As Swen stated during the Baldur’s Gate 3 retrospective panel at PAX West in August of final 12 months, it’s time for the crew to go back to our cave and grasp the armour on the wall whereas we give attention to bringing you our subsequent challenge.

    If you’re already feeling nostalgic, you’ll be able to click here to watch our final Baldur’s Gate 3 panel, the place we seemed back on Baldur’s Gate 3, from early entry by means of to release, and answered some of your questions.

    From patching in a technique to change your look with the Magic Mirror, introducing Honour Mode for these of you in search of a arduous time, and providing you with new methods to make out along with your romanced companion, to new cinematics in your most evil runs, and handing you the instruments to create your own supported mods, Patch 8 now rounds off with cross-play, Photo Mode, and 12 new subclasses so that you can get pleasure from.

    To help us close the door on our final main patch, the occasion are back with their ultimate animated short in collaboration with Spud Gun Studios – with a particular look by the person in metallic himself: Swen in his animated debut!

    Patch 8

    Now let’s speak about what's new with our ultimate patch!

    Steam Trading Cards

    Baldur’s Gate 3 now helps Steam Trading Cards! And you thought you’d by no means get them.

    Collect the distinctive trading playing cards to craft badges, and unlock unique profile backgrounds and emoticons to make use of anyplace on Steam! Speaking of Steam, Baldur’s Gate 3 is now on sale with 20% off till April twenty first:

    (*8*)

    Cross-Play

    Players on PC, Mac, Xbox, and PlayStation 5 will now all be capable of get pleasure from Baldur’s Gate 3 multiplayer, with full cross-platform development and cross-play.

    Using the Larian Network, now you can be part of and create cross-play lobbies to take in your adventures collectively.

    Cross-Play & Mods

    You’ll be capable of proceed to get pleasure from creating chaos with mods in cross-play, however it’s important to notice that each one gamers becoming a member of the foyer will need to have the identical model of mods put in. When becoming a member of a host’s game, you’ll be prompted with the Mod Verification window to allow, improve, downgrade, or set up any lacking mods.

    If you’re a PC participant creating a cross-play foyer, take into account you should utilize the “Available on Console & Mac” tag to browse mods that will likely be suitable with consoles and Mac, and that the mod restrict on consoles is 100. Third-party mods can’t be used on consoles.

    Using Cross-Play

    How to hitch one other participant in multiplayer by way of cross-play:

    1. On the primary menu, choose “Multiplayer”.
    2. Select the “Cross-Play” tab.
    3. Join the opposite participant’s foyer.
    4. If you or the host are utilizing mods and there are any discrepancies, the Mod Verification window will open to tell you of which mods need putting in, uninstalling, or updating.

    How to create a cross-play multiplayer foyer:

    1. Access multiplayer.
    2. Select “Cross-Play”.
    3. Select “Create”.
    4. Customise your choices and choose “Launch”.

    Get began with cross-play by following our video guide!

    Photo Mode

    Position and pose your occasion, play round with digital camera settings, and whack a few stickers on there. Photo Mode is now yours to discover with Patch 8!

    Getting Started

    To take a look at out Photo Mode, toggle it on or off by urgent down on each analog sticks if on console, or by urgent F9 if on PC. You may allow Photo Mode by clicking on the Photo Mode icon on the HUD minimap.

    Exploring Camera Settings

    When you’re adventuring along with your occasion, you’ll be capable of alter their positioning and take a look at totally different facial expressions and poses, whereas making probably the most of the digital camera, lens, and scene settings, even during fight encounters.

    While you gained’t be capable of change the place of your occasion or digital camera angle during dialogues and cinematic scenes, you’ll nonetheless be capable of get pleasure from a vary of post-processing results, together with colour-grading settings, frames, and stickers.

    Photo Mode & Modding

    Speaking of stickers, Photo Mode already consists of more than 300 stickers, however eager modders on the market will be capable of create and add their own by way of the BG3 Toolkit!

    Finding Your Screenshots

    Capture your favorite moments perpetually and discover them saved in your respective media galleries for Xbox and PlayStation, and in C:Users[username]PaperworkLarian StudiosBaldur's Gate 3Screenshots for PC, or ~/Pictures/Larian Studios/Baldur's Gate 3/Screenshots for Mac.

    We know budding photographers will already be plotting the methods in which you’ll take photographs of your companions in compromising positions, so in case you’re in search of some tips and tricks to get began utilizing Photo Mode, try the video beneath!

    New Subclasses

    One new subclass for every playable class is now obtainable, that includes new skills, animations, VFX, distinctive summons, highly effective cantrips, and voiced dialogue for the Oathbreaker Knight for these enjoying as the Oath of the Crown Paladin subclass!

    Packed with new methods so that you can play, whether or not you need to roleplay the God of Thunder through the use of Elemental Cleaver, imbuing your Path of the Giant Barbarian’s hammer with surprising harm and flinging it out for it to return back to you, or as a drunken monk, with really homebrewed skills that may improve your subsequent playthrough, there’s certainly a subclass for you!

    • Path of the Giant Barbarian
    • College of Glamour Bard
    • Death Domain Cleric
    • Circle of Stars Druid
    • Arcane Archer Fighter
    • Way of the Drunken Master Monk
    • Oath of the Crown Paladin
    • Swarmkeeper Ranger
    • Swashbuckler Rogue
    • Shadow Magic Sorcerer
    • Hexblade Warlock
    • Bladesinging Wizard

    Unlocking The New Subclasses

    Each new subclass will be chosen after getting reached the extent required to unlock it. This varies relying in your chosen class. Check out the desk beneath to see when subclass choice turns into obtainable for every class!

    Level 1 – Cleric, Sorcerer, Paladin, Warlock

    Level 2 – Druid Wizard

    Level 3 – Barbarian, Bard, Fighter, Monk, Ranger, Rogue

    Channel From Hell

    For a more detailed breakdown of every subclass and to help you compromise into Patch 8, try the videos within the beneath playlist. While this may be our ultimate main patch, it’s definitely not the final time you’re going to listen to from us! Tune into Twitch tomorrow to watch our first dwell stream hosted by Aoife Wilson, that includes a visitor look from Senior Systems Designer, Ross Stephens, the place we’ll be taking a nearer take a look at Patch 8, together with the brand new subclasses!

    There will likely be more to return as we welcome you behind the scenes of Baldur’s Gate 3, sharing some secrets and techniques and introducing the builders who helped make it, with a new stream each Wednesday from 1pm UTC. Hopefully that’ll hold you occupied till we are able to reveal what comes subsequent… we promise we’ll share more on that once we can.

    Baldur’s Gate 3 Modding

    Baldur’s Gate 3 Toolkit

    As properly as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an replace, which suggests mod authors will now be capable of discover partial degree modifying! Whether you fancy creating your own NPC, dropping a metric ton of carrots throughout each current degree only for the sake of it, pledging your timeless like to Shadowheart by turning all wolves into bunny rabbits or by transferring them to the House of Hope, you’ll now be capable of use the Toolkit so as to add or override sure template varieties in current ranges.

    Partial degree modifying implies that what you gained’t be capable of do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static components of the world like buildings, surroundings or terrain. You can, nevertheless, create your own interactive objects like a chest that teleports away each time you get close to it – no one will contact your belongings ever again! Including you. Or you possibly can make a salami statue that you may put in your pocket. The world really is yours.

    Modding Guidelines Update

    To help the brand new realm of potentialities with the latest Toolkit replace, we’ve got now up to date the modding tips with new info, and can proceed curating mods for console. As half of this replace, we’ve got reviewed technical necessities, and sadly, mods that introduce new playable races are unable to be curated for console. If you’re a mod writer, we propose giving the rules a learn by clicking here.

    UI Functionality Improvements

    We have been persevering with to work carefully with mod authors to make sure there are fewer conflicts between game mods and new patches, significantly for people who have ImpUI as a dependency. While the ImpUI mod isn’t presently being maintained, to help hold issues working easily and to help the artistic ardour of these within the modding group, we’ve launched minor adjustments to how some functionalities are dealt with within the Toolkit. Now, mod authors will be capable of make adjustments instantly for mods that depend on UI tweaks during Character Creation.

    The adjustments now supported natively within the Toolkit embrace:

    • Action Resources
    • Racial spells at LevelUp
    • Race passives
    • UI scrolling for Heads, Passives, Equipment, Class, Subclass, and Origin choice
    • Feat passives
    • Radial customisation and descriptions

    Thank you to Djmr for his or her unbelievable work on this mod and for maintaining involved with us whereas we resolved the conflicts and launched this performance, as properly as Caites, each who’ve been significantly useful, and whose names now lie firmly within the Baldur’s Gate 3 game credit, together with the mod authors who’ve been serving to us take a look at Toolkit performance!

    Mods In Patch 8

    As Patch 8 begins to roll out, please stay affected person and respectful of these in the neighborhood who put work into creating their mods. Some issues may not work instantly after a new replace and it would take a short while earlier than a mod will be up to date. If you’ll be able to’t wait to dive in however are anxious about your mod checklist, we suggest beginning a new playthrough to get pleasure from the brand new subclasses and to check out photograph mode.

    Patch Notes

    Along with the brand new additions, Patch 8 additionally tackles a vary of bugs, like fixing Shadowheart’s penchant for hair dye whereas skinny dipping, Cerys will stop getting concerned in combats with Minthara from throughout the area, and we’ve resolved an difficulty with the transferring platform within the Gauntlet of Shar that has by chance confirmed tougher to outlive than, properly, the precise Gauntlet of Shar.

    SPOILERS – Please keep in mind some of the entries beneath may include spoilers, proceed at your own risk

    HIGHLIGHTS

    • Photo Mode
    • 12 model new subclasses – one for every class, together with: Path of the Giant Barbarian, College of Glamour Bard, Death Domain Cleric, Circle of Stars Druid, Arcane Archer Fighter, Way of the Drunken Master Monk, Oath of the Crown Paladin, Swarmkeeper Ranger, Swashbuckler Rogue, Shadow Magic Sorcerer, Hexblade Warlock, and Bladesinging Wizard
    • Cross-play
    • Xbox Series S cut up display

    Gameplay

    • Fixed containers inside inventories not scattering their contents after they get destroyed, which may doubtlessly result in key quest gadgets getting misplaced for good.
    • Fixed an difficulty the place choosing up gadgets from the ground in multiplayer may then block motion by way of the controller stick.
    • Fixed the Wild Shape: Panther's Prowl action and Prowling situation not working appropriately.
    • When you succeed a Perception test, the noticed merchandise will now ping on the minimap and be listed within the fight log.
    • Fixed an difficulty the place the particular skills of some of your allies weren't correctly supplied on the finish of the dialogue with them at High Hall.
    • Scrolls and potions inside unlocked containers in your occasion stock can now be used when rolling in dialogues.
    • Neutral and pleasant NPCs will no longer turn into hostile when, exterior of fight, they stroll into surfaces created during fight that set off passives (like electrified surfaces triggering Thunderbolt Strike). Take it simple, lads.
    • Fixed Freecast being reset when any situation is utilized.
    • Fixed characters getting caught when pathfinding by way of a ladder that's already in use by one other companion.
    • Fixed a bug with the transferring platform within the Gauntlet of Shar that may typically depart you behind, inflicting you to plummet to your dying.
    • The Self-Same Trial within the Gauntlet of Shar will now offer a correct problem to these utilizing modded courses.
    • Fixed an error when becoming a member of a game by way of a good friend invite on Xbox.
    • Fixed War Magic being lively earlier than Extra Attack, forcing the participant to make use of a bonus action earlier than gaining access to different Extra Attacks.
    • Eldritch Knights now correctly use free Extra Attacks earlier than their War Magic assault.
    • Fixed Valiant Damage not triggering correctly.
    • Fixed an difficulty with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Advantage towards an obscured goal.
    • Fixed a bug the place transferring the controller sticks in particular instructions wouldn't register any enter.
    • Fixed Jhannyl's Gloves not appropriately triggering the Defy Villainy passive that casts Lesser Restoration.
    • Updated Elemental Weapon to permit all harm varieties in any respect spell ranges and embrace upcast advantages at Levels 5 and 6.
    • Examining in-world surfaces with the 'Pin Tooltip' keybind now appropriately shows the tooltip.
    • Fixed a bug inflicting keyboard enter to dam in case you spam the Level Up button and the Esc key.
    • Fixed a potential blocker inflicting mouse enter to get disabled when clicking an enemy's portrait as they die.
    • Fixed a blocker when a follower or summon used the Scrying Eyes within the Iron Throne.
    • Fixed a blocker if you tried to make use of any merchandise whereas your character was Knocked Down.
    • Fixed the game freezing when dragging gadgets whereas trading or bartering.
    • Fixed a multiplayer difficulty the place the host would get a black display for 15 seconds when transitioning to a crime dialogue.
    • Fixed an Honour Mode difficulty at High Hall the place all occasion members would die when reaching the highest of the stem if anybody within the occasion was being dominated by an enemy, inflicting a Game Over.
    • Fixed the skiff on the Morphic Pool typically showing within the incorrect spot or floating within the air.
    • Fixed physique sort 1 duergar incorrectly receiving halfling stats as an alternative of dwarf stats.
    • Fixed Gimblebock getting caught if his assault triggered a Reaction.
    • Fixed characters not with the ability to choose up any gadgets if an invalid pickup request was, by some means, saved within the savegame.
    • Fixed a bug inflicting non-Dark-Urge avatars to say Dark Urge traces. You're not all obliged to be wretched issues with complications.
    • Fixed a bug the place problem and game settings wouldn't save correctly when adjusted after experiencing a Game Over in Honour Mode.

    Combat

    • Fixed an difficulty inflicting impartial NPCs to set off fight for seemingly no cause.
    • Cerys will stop getting concerned in combats with Minthara from throughout the area. An keen beaver no longer.
    • Fixed a bug inflicting harm riders to be added a number of occasions in Honour Mode.
    • Fixed Sneak Attack not activating for actions that spawn extra projectiles, like Curving Shot.

    Modding

    • Fixed an difficulty inflicting you to get caught at a 0% loading display when making an attempt to hitch a multiplayer session that makes use of mods.
    • The Mod Verification window will now set off regardless of the place the request to hook up with a multiplayer game is coming from.
    • Replaced the third-party mod warning with clearer messaging.
    • Fixed a mod difficulty stopping some modded courses and subclasses from levelling up.
    • Fixed a bug inflicting the Mod Verification window to look empty and stopping you from closing it in case you get a warning about inadequate storage earlier than it opens.
    • You can now navigate between the left and proper columns of the Installed tab within the Mod Manager with a controller.
    • Improved Character Creation performance for modded video games.
    • The Mod Verification window will now additionally seem on PC for console-related mod points to account for cross-play.

    Performance and Options

    • The Steam Deck's default FSR setting is now FSR 2.2 on 'Quality'.
    • Fixed the ruleset selector not showing on the 'Alter Custom Mode' display when accessing the ruleset settings by way of the multiplayer foyer.
    • Improved server efficiency within the Adamantine Forge.

    Scripting and Flow

    • With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, together with making certain the armed model of Stunning Strike no longer counts as an unarmed assault for the Fists of Fury achievement, and its unarmed variant now does.
    • Monks' Unarmed Strike bonus action now additionally appropriately counts towards the Action Surge achievement.
    • Fixed an difficulty the place you possibly can inform Astarion that Gandrel has been in search of him even when Gandrel refused to inform you the identify of his prey.
    • Fixed a savegame difficulty the place you wouldn't get the suitable quantity of Umbral Gems for the Gauntlet of Shar.
    • Halsin will now show up to your camp in Act II as long as you saved him, even in case you occurred to skip the celebration with the tieflings at camp.
    • Minthara now feedback on the Emperor's reveal.
    • Reminded Minthara that 'knocked out' doesn’t imply 'useless', so she'll more reliably seem in Moonrise Towers.
    • You can no longer teleport out of Moonrise whereas controlling Minthara except you inform her to remain put.
    • Minthara is now prepared to speak to you after you inform her to attend within the torture chamber.
    • Minthara no longer will get caught babysitting Thaniel in Act II.
    • Fixed an difficulty the place you possibly can speak about Art Cullagh as although he's alive even when he isn't.
    • Your character will no longer assume Shadowheart is useless if she isn't when speaking to Viconia.
    • Characters who had been in a relationship with Gale when he sacrifices himself within the endgame to defeat the Netherbrain will now obtain a tonally applicable (learn: lovey-dovey) letter that was lacking.
    • Fixed a dialogue difficulty stopping Avatar Gale from speaking concerning the orb to Lae'zel after consuming a magic merchandise.
    • You ought to no longer be capable of ask Shadowheart about her Shar worship after recruiting her on the Goblin Camp in case you don't find out about her religion.
    • Shadowheart's wound flare during the Arabella scene within the Emerald Grove is not going to be thought of to have triggered when Shadowheart wasn't current within the dialogue.
    • Fixed varied Background Goals that weren't triggering.

    Animation

    • Added dance animations for some creatures that didn't have it, like ettercaps, kobolds, and harpies.

    Art

    • Fixed an difficulty inflicting the Flaming Fist armour to clip and customarily freak out a bit.
    • Fixed some clipping and textural points with the Barbarian beginning armour when worn by physique sort 1 gnomes.
    • Fixed the Cleric beginning armour bouncing round a little an excessive amount of when worn by physique sort 1 characters.

    UI

    • Discovered and obtainable (non-hostile, alive, and so forth.) merchants are actually proven on the world map regardless of how distant you’re from them.
    • Fixed button or keyboard shortcut inputs within the UI typically not working.
    • Fixed some Reaction tooltips like Divine Allegiance not displaying some values appropriately within the description.
    • Fixed a bug inflicting the UI to lock up when quickly switching between keyboard and mouse enter and controller enter.
    • Fixed a bug the place opening the Main Menu on controller wouldn't mechanically choose the 'Resume' option on the prime of the menu.
    • Fixed a bug the place you'd must deselect your present passive when respeccing a character earlier than deciding on a new one. Now, you’ll be able to simply click on the brand new one.
    • Mentioned the harm that Corrosive Spit offers in its situation tooltip.
    • Updated the names of the situation tooltips for the Dilophosaurus wild form's Corrosive Spray spell, including 'Dissolving' and 'Dissolved' for readability.
    • The Tides of Chaos passive tooltip now appropriately states that it solely works for means checks.
    • Updated the Lifedrinker tooltip to match performance; it doesn’t require Pact of the Blade.
    • Rephrased the Hexblade's Curse tooltip to forestall the technical textual content '+ProficiencyBonus' from showing in Character Creation and Level Up.
    • The Acolyte of Nature passive tooltip now exhibits up within the Character Sheet as anticipated.
    • Fixed the controller UI not precisely displaying if you're logged into your Larian Account, which may trigger cross-play connection points.
    • Fixed the multiplayer session supervisor panel not populating correctly for gamers that linked whereas the panel was open.
    • Fixed a bug the place if a person tried to hitch your session whilst you had been filling out a person report, cancelling the request would close the report window within the background as an alternative of cancelling the request.
    • Fixed the physique sort slider typically skipping by means of a alternative on controller.
    • Fixed the 'No savegames obtainable.' message displaying up within the background whereas the game is loading the checklist of saved video games on controller.
    • Updated the credit to incorporate builders who’ve labored on the game since release, playtesters, moderators, and Baldur’s Gate 3 Toolkit testers. Also up to date the order of the voice actor credit to prioritise bigger roles on the prime.
    • Fixed a bug inflicting an empty text-input panel to pop up and block gameplay.
    • Fixed an '%%% Empty' passive characteristic showing for rogues during Character Creation.
    • Fixed a 1-frame glitch the place swapping between two occasion members' Inventories would briefly show the primary character's tools within the stock of the second character.
    • Fixed the tooltips for the fight log not persistently showing on controller even if in case you have the tooltips toggled on.
    • Fixed a bug stopping you from pasting particular characters into the password type when logging into your Larian Account.
    • The filters within the multiplayer foyer now filter correctly.
    • Fixed the generic icon for some passive options lacking from their tooltips within the Character Sheet.
    • Fixed visible points with the white translucent VFX that seems over portraits within the Party Line, brought on when dragging one character's portrait over one other's.
    • Fixed the character tooltips that seem beside character portraits on the Party Line not displaying up appropriately on hover.
    • Fixed a tooltip bug whereas trading the place hovering over any geared up merchandise would show a defective tooltip, however attempting a second time would magically repair it. The tooltips now populate appropriately the primary time round.
    • Fixed a bug inflicting the sliders within the Gameplay choices to autoscroll repeatedly when the left stick is flicked to the left or proper.
    • Fixed an difficulty inflicting the game to freeze for a second when switching between two characters with the Character Sheet open.
    • Fixed a bug on controller stopping you from scrolling by means of the spells within the Replace Spell UI when levelling up.
    • Fixed the footwear slot within the Character Sheet deciding to only not show up.
    • Fixed the ‘Venture Forth’ textual content shaking during Character Creation whereas the button is held down on controller.

    Sound

    • Added a new spot the place the easter egg music plays. Happy searching!
    • Restored some of the unique music from the scene with Ansur earlier than its rework.

    Cinematics

    • Shadowheart has agreed to stop repeatedly altering her hair color during sure intimate moments.
    • Tidied up and improved some cinematic animations for characters of totally different heights in case you kiss during the evil ending.
    • Fixed the VO getting cut off prematurely for githyanki and drow characters getting into the Shadow-Cursed Lands for the primary time.

    Writing

    • Fixed a duplicated dialogue option and the incorrect model of one other dialogue option showing in Minthara's primary occasion dialogue.

    Multiplayer

    • Fixed a crash on the shopper's finish when a native host makes an attempt to start out cut up display.
    • Fixed a bug stopping you from logging back into your Larian Account after shedding web connection.
    • Fixed a bug stopping a host from inviting a shopper whose game is suspended to the multiplayer foyer. The shopper would as an alternative get a persistent 'Please wait…' message.
    • Fixed an difficulty inflicting random session time-outs and disconnects for multiplayer shoppers.
    • Fixed a loop on PS5 that may hold taking you back to the PlayStation Plus improve display in case you attempt to be part of a foyer with out permissions.

    CRASHES AND BLOCKERS

    • Fixed a crash when attempting to start out a game from a foyer a number of occasions.
    • Fixed a number of crashes and freezes associated to the UI.
    • Fixed a crash that would happen when balancing a commerce offer.
    • Fixed a potential crash when beginning a Custom or Honour Mode game.
    • Prevented a crash that would happen when loading an invalid savegame.
    • Fixed a potential crash when levelling up.
    • Fixed a potential crash when attempting to load a savegame.
    • Fixed a potential crash on cut up display when attempting to solid a projectile spell on a very distant goal.
    • Fixed a potential crash when attempting to drop gadgets on the ground.
    • Fixed a bug the place you possibly can get caught within the map when creating a map marker after which teleporting in fast succession.
    • Fixed a potential crash on startup on Xbox when there's a corrupted save within the system.
    • Fixed a crash that would happen when loading into one other area.
    • Fixed a potential crash when dragging gadgets of clothes from a commerce straight into your tools slots.
    • Fixed a potential crash when dropping a drag-and-drop merchandise.
    • Fixed a potential crash when right-clicking an empty tools slot.
    • Fixed a potential crash when loading a modded savegame with these mods disabled.
      Fixed a crash when switching between keyboard and mouse and controller in Character Creation.
    • Fixed a crash that would happen when the game was reloading the UI.
    • Disabled the 'Smooth' cut up display animation option when DLSS is enabled, which was, in truth, not clean.
    • Fixed a uncommon and random crash associated to supplies.
    • Fixed a UI-related crash.
    • Fixed a potential softlock associated to the HUD remaining on display when loading into a savegame made proper initially of a cinematic.
    • Fixed a potential crash associated to the Rewards UI after ending a dialogue.
    • Fixed a potential crash for the multiplayer shopper when the host accepts the shopper's request to hitch a game after which instantly enters Photo Mode earlier than the shopper begins to load in.
    • Fixed a crash when taking customized avatars out of Withers' Wardrobe in multiplayer.
    • Fixed a potential crash on PS5 when the game is left idle.
    • Fixed a crash when switching to keyboard and mouse whereas within the Map UI on controller.
    • Fixed a crash whereas shopping the hunt journal on controller.
    • Fixed a potential crash when attempting to spawn an merchandise whereas a area is loading.
    • Fixed a potential crash associated to summons.
    • Fixed a potential crash associated to tooltips.

    COMBAT AND BALANCE

    Across Acts

    • The Potent Spellcasting passive now impacts Bursting Sinew and Toll the Dead.
    • Fixed the Owlbear's Rage situation clearing when it's hit as an alternative of lasting the meant period.
    • Fixed the Owlbear's Rage situation clearing after the owlbear loses its Temporary Hit Points.
    • Updated Storm's Fury to deal Lighting harm as meant, not Thunder.
    • The Absolute Consumption situation no longer stacks.
    • Fixed the Icy Cloud shaped by way of Wall of Ice dealing 5d6 as an alternative of 10d6.
    • Fixed the Slayer's default assault being Relentless Lunge as an alternative of Slay.
    • Ghouls and ghasts ought to no longer be capable of paralyse drow characters.
    • Updated Wild Strike in order that it will probably work with the War Priest additional assault.
    • The 'Fierce Perilous Stakes' Illithid Power can now solely be focused at allies, as specified within the tooltip.
    • Fixed the Displace situation showing on characters who didn't take Falling harm.
    • Warden of Vitality can now be solid with Level 4, 5, and 6 spell slots (with no extra benefit).
    • Flying Ghouls' Devour action can now appropriately goal characters affected by Eyebite: Asleep.
    • The teleport portion of Mobile Flourish can now be used on creatures killed with the initial assault.
    • Healing Vapours no longer instantly makes creatures Wet along with creating a Water floor.
    • Freedom of Movement will now appropriately protect towards Haunted Approach.
    • Tavern Brawler works with Wild Shapes in Honour Mode again.
    • Tiger's Bloodlust will no longer goal gadgets (just like the bloody stays of already-dead creatures).
    • Specified more precisely whether or not Wild-Shaped owlbear, dilophosaurus, and panther assaults are magical or non-magical, relying on the kind of druid you’re.
    • Fixed a bug inflicting the upcasted model of Grasping Vine to value an Action as an alternative of a Bonus Action.
    • The Forbidden Knowledge passive now works with Wisdom Skill Checks as properly as Wisdom Saving Throws, as meant.
    • Updated Mind Sanctuary and Grease to not goal gadgets by means of partitions.
    • Fixed Harper Skywin having Strength-based stats, which wasn't applicable for her Dexterity-based build.
    • Fixed an Undead Harper within the Shadow-Cursed Lands wanting like Harper Skywin's similar twin. Nothing to see right here, transfer alongside.
    • Fixed some of the creatures summoned at greater ranges lacking the Hide action.
    • Fixed Evasive Footwork solely working towards melee weapon assaults. It now works with any melee assaults.
    • Fixed an infinite NPC spawn-despawn loop in fight if all of the occasion members are Invisible on the finish of a fight spherical.
    • Fixed area-based spells like Lightning Bolt and Sunbeam not engaged on the redcaps within the Blushing Mermaid.
    • Updated the Wild Shape guidelines for myrmidons to merge the myrmidon's proficiencies with the character's.
    • Fixed an animation bug inflicting Way of Shadow monks to have the ability to apply the harm roll of Shadow Strike twice.
    • Glyph of Warding now works appropriately with merchandise results, like these granted by the Spellsparkler, Mourning Frost, and Winter's Clutches.
    • Fixed some points with Uncanny Dodge: it’s going to now set off appropriately, it’s going to no longer set off a number of occasions per spherical, and rogues can no longer by some means nonetheless use it even when they're Incapacitated.
    • All Wildheart rages now give bonus harm to off-hand melee weapon assaults as meant. Wildheart rages ought to now additionally deal the improved harm previous Level 9.
    • Updated War Magic to make sure it really works with Extra Attack in case you set off War Magic during an Extra Attack.
    • Shadow Blade, granted by the Shadow Blade Ring, no longer requires Concentration.

    Act I

    • In Honour Mode, the papa owlbear will now appropriately gain Owlbear's Rage when the mama owlbear or their cub dies.
    • The Sussur Antimagic Field will now additionally stop you from casting spells like Shield by way of reactions.

    Act II

    • Balthazar can now solid Shield in Tactician Mode.
    • Gave the Shadow-Cursed Shambling Mound some bifidobacteria-rich yoghurt to manage its Digestive Juices. The situation now makes the goal Vulnerable to Bludgeoning harm as marketed.
    • In Tactician and Honour Mode, Malus Thorm will now use his Multiattack at 70% HP as an alternative of 40%.
    • In Tactician Mode, elevated the spell degree of Kar'niss' Sanctuary spell from 4 to five.
    • Fixed a bug associated to fleeing from the fight with Ketheric. You now have to go away the Moonrise Towers area with a view to efficiently flee.
    • Bumped the debuff of Spindleweb Skepticism from -4 AC to -6 AC.
    • Fixed Susdera's summons not getting into fight when she's in fight.

    Act III

    • In the Knights of the Shield fight, the Gate Masters will no longer deliver reinforcements after the portals are closed. The infinite provide of githyanki spawning from nowhere was a little disconcerting.
    • While in Slayer Form, Orin's Immutable Form passive will no longer apply twice.
    • Surprising Orin within the Temple of Bhaal will no longer trigger the Boon of Bhaal to take its flip on the similar time as her.
    • Gortash's Manifestations of Tyranny now have an applicable Unarmed Attack.
    • Fixed Black Gauntlets with the ability to goal characters beneath Sanctuary with Phantasmal Killer.
    • Gortash was overenthusiastically utilizing Tyrant's Bindings, so we made him much less keen about it when different actions would make more sense.
    • Fixed a bug inflicting Gortash to react with Invoke the Black Hand each time he will get broken.

    GAMEPLAY

    Across Acts

    • Reminded enemy NPCs that it's okay to kill the unconscious occasion after they commit a crime.
    • Fixed a bug the place urgent the left bumper on controller during a dialogue or commerce would open the Action Radial Menu within the background and make it appear to be you had been caught within the dialogue or commerce afterwards.
    • Fixed a bug inflicting alchemy recipes to not unlock if you choose up the substances from inside a container.
    • The 'Summon Us' merchandise is no longer tradeable.
    • Fixed Jhannyl's Gloves not doing what they are saying on the tin. They'll now make the wearer solid Lesser Restoration to clear adverse circumstances.
    • Fixed some situations of the occasion not with the ability to load into one other area with no clear cause.
    • Greater Invisibility stealth checks now get progressively tougher in Honour Mode.
    • Prevented Fast Travel – like going to camp by way of the hotbar – whereas on transferring platforms just like the cable automotive up by Rosymorn, which may trigger your characters to plummet to their dying within the interim.
    • Fixed a potential soft-lock the place utilizing a melee assault on one thing within the surroundings that's too high to achieve (like a wall turret or a dangling cocoon) may block your motion till the action was interrupted.
    • Fixed an difficulty inflicting the Attack of Opportunity arrow to not be seen on Mac.
    • Fixed mirrored harm knocking out participant characters when non-lethal harm is toggled on.
    • Fixed an difficulty the place you couldn't use Sneak Attack again in your subsequent flip if the enemy earlier than you within the Initiative Order was killed.
    • Clients ought to now be capable of be part of a multiplayer session whereas the host is loud night breathing away during a Long Rest as long as there’s a free avatar.
    • Looting many gadgets without delay is now about 15 occasions quicker, so the game will no longer lock up for some time if you accomplish that.
    • Fixed the display turning black for a number of long seconds on multiplayer when a dialogue is interrupted by one other participant's action.
    • You can no longer Long Rest whereas within the Astral Plane after assembly the Emperor. This led to the portal back to the Material Plane typically disappearing if you ended your Long Rest.
    • A pair of chests will no longer unlock issues as although they're keys.
    • The Everburn Blade will no longer devour weapon coatings that don't apply to it anyway.
    • You now have to truly have a shovel in your stock with a view to begin digging with it.
    • You can now Dash with Actions and Bonus Actions with Ranger's Companions.
    • Fixed one other (all collectively now!) commerce exploit. This one allow you to take gadgets from merchants by transferring them from a bag of their stock to a corpse in your stock. No more packing useless squirrels with items.
    • The Purple Worm Gullet now has an in-world merchandise label.
    • Fixed Shield, granted by the Amulet of the Harpers, not reacting to Magic Missile or lowering its harm to 0.
    • Fixed sure Illithid Powers turning into unusable after you've been Polymorphed.
    • Fixed some of the Sentient Amulet's traces not showing overhead (despite the fact that the audio was enjoying simply fantastic) when it was sitting in your stock.
    • Fixed the ESC key closing the container that was opened first as an alternative of the one that you just're presently centered on.
    • Fixed the Traveller's Chest remaining open if you depart the camp whereas it's open.
    • Fixed a knowledge mismatch error showing on the launcher in a case the place it shouldn't.
    • Fixed some lighting bugs on cut up display associated to how in-game gentle was displaying up in cinematics and in several places.
    • Fixed an difficulty the place when a native participant would drop into the game, the lighting would fade in very slowly for them. This was obvious within the Shadow-Cursed Lands, which resulted in washed-out colors for a few seconds after becoming a member of.
    • Prevented Movement from being consumed if you enter Turn-Based Mode on controller.
    • Fixed a cut up display bug the place clouds wouldn't show up for Player 2.
    • Fixed Lathander's Light resurrecting characters it shouldn't have resurrected.
    • Added a test for if you droop the game to purchase the Deluxe Edition from the Xbox retailer during gameplay in order that it detects it with out you having to restart the game.
    • Fixed the environmental fading system (that makes partitions fade out so you’ll be able to see by means of them, for example) not working correctly when loading a cut up display savegame created whereas in Turn-Based Mode with the gamers on totally different flooring.
    • When enjoying on cut up display, if the display is merged and one participant strikes to a totally different terrain degree, it might trigger the ground to fade and seem invisible for the opposite participant, making it arduous to navigate. The game will now dynamically cut up the display if each gamers are on totally different flooring or there's enough of a terrain top distinction between them.
    • Fixed a bug the place hurling a therapeutic potion as a rogue in what’s presumably an try and heal a goal would set off Sneak Attack and typically harm and even kill the goal.
    • Fixed a potential bug inflicting the category names in dialogue choices being changed with 'Rare' when loading a savegame.
    • Fixed a bug inflicting targets of the Seeming spell to briefly seem bare or have invisible tools.
    • The Gloves of Battlemage's Power now appropriately grant Arcane Acuity.

    Act I

    • Fixed an difficulty in a explicit hall within the Crèche that would trigger the digital camera to show black when enabling Tactical View.
    • Fixed an difficulty with NPC neutrality on the nautiloid initially of the game, inflicting characters to typically flip hostile after they shouldn't.
    • Alfira will now take part in your efficiency of the Deluxe Edition songs.
    • Fixed a bug the place interacting with the Ceremonial Battleaxe would trigger the Guardian of Faith at Rosymorn Monastery to provoke fight with you even in case you had been manner out of his vary.
    • Fixed a chasm within the cave past the Apothecary's Cellar that you just couldn't shove NPCs down.
    • Fixed a bug inflicting Fighters to look unarmed when beginning a new game.
    • Tweaked the drop desk for Derryth Bonecloak so she doesn't conveniently promote the Timmask Spores and Tongue of Madness you need for the 'Help Omeluum Investigate the Parasite' quest.

    Act II

    • You'll now need to deal with a healed Ketheric & Co. in case you Long Rest during the assault on Moonrise. The passage of time heals all!
    • You can no longer use Silence to maintain the protecting dome over Last Light from collapsing if Shadowheart kills Nightsong.
    • You ought to no longer get caught in fight on the roof of Moonrise Towers if there aren't any enemies left.
    • Wild-Shaped druids are no longer immediately arrested by the military of the Absolute when following the highway to Baldur's Gate from the Shadow-Cursed Lands.

    Act III

    • Those who own the Digital Deluxe game model will now discover that we’ve got fixed Kiam Goda's Kilat Drum not enjoying the Digital Deluxe songs like different Hand Drums.
    • Fixed an difficulty with Shadowheart's dad and mom that may trigger them to typically flip hostile after they shouldn't.
    • Added some fallback Countermeasures for the fight Atop the Netherbrain in case of modded subclasses.
    • Fixed a bug the place killing hostile NPCs in Wyrm's Rock with non-lethal assaults on can be too complicated for them they usually'd turn into unresponsive.
    • Steel Watchers can no longer get Drunk.
    • Fixed newly-spawned Flaming Fists typically spawning with simply the identify 'Fist'.
    • Fixed a lacking display fade when transitioning to the Upper City area on cut up display.
    • Fixed a stream difficulty within the epilogue letting you say 'My home is with Gale' to Jaheira even in case you had been by no means in a relationship with him.

    FLOW AND SCRIPTING

    Across Acts

    • Fixed a bug the place ignoring Gale and his mirror picture at camp would result in his double hanging round within the morning.
    • Saved some gamers who had been caught sleeping at camp.
    • Fixed some repeating overhead dialogues throughout the game to cut back fight log and audio spam.
    • Fixed Gale's physique not transferring in any respect whereas he delivers a line about Voss.
    • Jaheira no longer trades gadgets at camp as although she's a service provider whereas she's nonetheless within the occasion – this led to unusual interactions at camp. If you engaged in commerce along with her and left gadgets on her, you may get them back by simply taking them out of her stock the conventional manner.
    • Fixed an difficulty with the Shadowheart vs Lae'zel fight night time the place the defeated character may nonetheless survive the night time and would grasp round with out with the ability to be part of the occasion.
    • Fixed some circumstances the place the night time would actually by no means finish (cautious what you would like for) as a result of a occasion member not within the lively occasion was in a dialogue whereas everybody else was snoozin'.
    • Fixed some characters who had been caught in Wild Shape type.
    • Fixed a dialogue stream difficulty the place asking Shadowheart concerning the fight with Lae'zel would make her speak about Astarion. Focus, Shadowheart.
    • Fixed a case the place the non-summoned model of Scratch had no dialogue at camp. Balance is restored.
    • Fixed an difficulty the place some of Shadowheart's incurable wound flare-ups would block later flare-ups, blockading some later content material.
    • Fixed a bug the place Origins that had been resurrected for camp nights during area transitions and died exterior of camp weren’t despatched back to camp.
    • Fixed Sceleritas typically referring to the Dark Urge utilizing the incorrect pronouns when speaking to different occasion members. Also fixed him typically repeating his traces.
    • Fixed companions speaking about being within the swamp from Act I even when they're not. It's impolite to call people's houses 'stinking swamps', Astarion.
    • Gale ought to no longer inform you to hitch Elminster at camp in case you're already at camp.
    • You no longer need to work together with Nightsong and Isobel on the finish of Act II to obtain their Gather Your Allies means.
    • Fixed a voice line not being audible when the cursed monk possesses the corpse of Shirra Clarwen.
    • Fixed some circumstances the place the cursed monk inhabiting the amulet would fail to touch upon sure areas whereas the amulet is supplied.
    • Fixed the game displaying an empty Strength test within the dialogue that occurs after you utilize Heal on the Dark Urge.
    • Fixed a multiplayer difficulty the place if one avatar had enough approval with a companion for a romantic scene to set off however wasn't obtainable for it, and none of the others had enough approval, the romantic scene would nonetheless set off.
    • Gale will no longer demand to eat your magical trinkets in case you don't even have him recruited to the occasion.
    • Minthara no longer insists on repeating herself concerning the Emperor's illithidity.
    • Fixed a bug the place being noticed by a guard whereas committing two crimes on the similar time, with one crime being trespassing, may result in a soft-lock. For instance, a Wyrm's Rock jail guard may spot you in a forbidden space instantly after you destroyed the door resulting in the primary half of the jail.

    Act I

    • Shadowheart ought to no longer bang on the chapel door whereas speaking. That's manners.
    • Fixed an difficulty the place you wouldn't obtain the locket from Arabella's dad and mom after coping with the Shadow Druids.
    • Fixed a bug the place approaching the goblins on the windmill with a non-avatar character would trigger each avatar and companion to be addressed. This may unnecessarily trigger fight to ensue.
    • Fixed a bug inflicting Shadowheart to look useless when loading older saves ought to she have been killed within the showdown with Lae'zel. This repair prevents the bug from occurring in new playthroughs.
    • Fixed a bug the place in case you killed Gekh, then used Glut's Animating Spores to resurrect him, then dismissed Glut, each Spore Servant Gekh and Glut may turn into hostile in direction of you. It would additionally trigger Gekh to attempt to stop you from utilizing the raft to cross the lake.
    • Fixed a number of Oath of Vengeance dialogue choices not showing in Act I dialogues.
    • Fixed a bug permitting Glut to journey exterior the Underdark in case you used a waypoint from inside the camp. Back in your cave, Glut.
    • Fixed an difficulty the place Halsin would be part of the fight however not take his flip in case you determined to fight Elminster on the camp within the Rosymorn area.
    • Sceleritas will no longer confer with your clever dealing with of the poor bard's carotid artery in case you didn't 'take care' of her your self.
    • In uncommon circumstances the place the phantasm concealing the true nature of the hag's servants is damaged however the phantasm concealing the final space is just not, the dialogues will now replicate that.
    • Interrupting Nere's dialogue after rescuing him from the cave-in ought to now appropriately trigger him to turn into – and stay – hostile when crucial.
    • Fixed a bug the place speaking to Baelen for the primary time whereas he's within the center of choosing up his backpack may trigger him to not teleport past the bibberbang area. If this already occurred to you, you'll need to speak to him again to make him go to the Myconid Village. He's forgetful, you see.
    • Fixed the goblins from the Goblin Camp typically becoming a member of fight within the Emerald Grove after they shouldn't.
    • Meli now truly pickpockets Barth.
    • Removed a explicit overhead line within the Adamantine Forge that instructed the hammer was simply beginning to transfer when it, in truth, had simply stopped transferring.
    • The therapeutic potion Auntie Ethel offers you within the Emerald Grove now appropriately applies the therapeutic impact.
    • Fixed an difficulty the place Sovereign Glut may be part of the occasion as follower after being killed and refuse to go away.
    • Fixed a bug that was stopping Wyll from commenting on the actual fact Astarion held a blade to your throat during Astarion's recruitment dialogue by the seaside.
    • Halsin is a little more dependable in relation to becoming a member of you at camp when he says he’ll.
    • The sleeping bugbears within the Goblin Camp will now more persistently react to you selecting to assault them by way of the dialogue UI.
    • Fixed Auntie Ethel's double typically showing again after her dying. Surprise!
    • Lae'zel will no longer name-drop Ketheric earlier than he's ever talked about if you communicate to her after assembly Voss at camp.
    • Raised the attitudes of some characters from the Emerald Grove when Minthara is defeated.
    • Sazza will now stroll off close to Priestess Gut if you save her by killing Minthara and her would-be executioner.
    • Added a lacking dialogue option to go away the dialogue with Bex and Danis a little earlier if their repulsively lovable chatter about getting a pet is an excessive amount of for you.
    • Fixed a multiplayer difficulty the place as an alternative of Lae'zel confronting the avatar that goes inside the cave within the Astral Prism, the game would incorrectly select Lae'zel's avatar as an alternative of her for the dialogue, leading to a buggy dialogue between two avatars.
    • Sazza will now comply with one other character if the character she was already following is dismissed to camp.
    • The hag will no longer begin her menacing speech if she spots somebody in her lair whereas another person is close enough that she gained't be capable of end the speech as a consequence of fight triggering.
    • Fixed a soft-lock the place you possibly can get caught within the Enclave Library in case you despatched the Key of the Ancients to camp.
    • Fixed a bug the place unlocking the Emerald Grove Environs waypoint earlier than triggering the cinematic on the entrance gate of the Emerald Grove would trigger Memnon and Arka to forgo mourning Kanon.
    • Fixed a duplicate dialogue option concerning the grove being nature's beating coronary heart when speaking to Halsin.
    • Fixed a bug inflicting three of the goblins on the Goblin Camp to get caught in entrance of the Collapsed Corridor as an alternative of following all the opposite goblins to the Emerald Grove.
    • Fixed a bug inflicting Sazza to get caught cowering after battle is over.

    Act II

    • Hostile Last Light Inn residents will now turn into impartial again when the hostility is attributable to an misguided response to Minthara.
    • Added some fallbacks so you’ll be able to nonetheless confront Oliver after destroying his Nightdome even in case you and/or Oliver are Silenced.
    • Shadowheart will no longer instantly flip hostile and act such as you dedicated a crime within the Shadowfell in case you inform her 'You need to fight? Fine.' While she's not afraid of a good brawl, she'll end saying what she has to say first.
    • Fixed a dialogue option particular to sorcerers within the dialog with Dolly Thrice inflicting the Moonlantern to not work.
    • The Moonlantern crafted at Moonrise Towers will now shield you from the shadow curse as meant.
    • Fixed an difficulty the place making an attempt a talent test towards Kar'niss may often trigger the dialogue to finish abruptly.
    • Fixed an difficulty inflicting avatar Origin characters in a occasion with a Dark Urge character to doubtlessly flip hostile together with different companions during a Dark Urge occasion at night time in Act II if the Dark Urge character fails to influence them that they don’t seem to be accountable for the homicide. Also fixed avatars that had been damaged on this manner, together with useless avatars that may't be resurrected.
    • Fixed an difficulty the place a useless Shadowheart may nonetheless set off a dialogue at camp with Nightsong.
    • Fixed a uncommon bug the place being arrested by the marching military when attempting to get to Baldur's Gate for the second time may result in participant characters who had been current during the primary arrest, however not during the second arrest, to nonetheless be teleported into the jail cell in Moonrise Towers.
    • Minthara will now proceed to need to communicate to you after you inform her to attend.
    • Fixed an difficulty the place sending Gortash's Netherstone-Studded Gauntlet on to camp as an alternative of choosing it up wouldn't provide you with his Netherstone till you went back to the Traveller's Chest and retrieved the gauntlet from it. Now sending the gauntlet to camp ends in you getting his Netherstone instantly to forestall you from shedding monitor of it.
    • Minthara and Halsin will now more persistently select to stay within the Shadow-Cursed Lands if you load into one other area.
    • Z'rell will no longer fail to do her duties – particularly combating back when she's attacked – when she's in her workplace.
    • Characters on the bazaar at Moonrise Towers will no longer repeatedly catch unwelcome guests and depart it up to the guards to find out who's welcome and who isn't.
    • Fixed His Majesty and Thaniel typically turning into hostile beneath the incorrect circumstances.
    • The Harpers returning to Last Light after the ambush will now be appropriately hostile or pleasant, relying on the state of the world.
    • Fixed a bug the place Halsin may set off a trespassing crime from inside Moonrise Towers even when he was exterior.
    • Fixed a bug the place the surviving Harper scouts may typically flip hostile at Last Light if their chief died combating the drider.
    • Fixed your character addressing Shadowheart after deciding Nightsong's destiny when Shadowheart isn't there.
    • Minthara's Speak With Dead dialogue choices now make more sense if she dies in Act II earlier than becoming a member of the occasion.
    • A sure plaque within the Thorm Mausoleum now appropriately mentions who the coffin belongs to.
    • Party members will now touch upon the world beneath Moonrise Towers in the event that they fall by means of both entrance within the jail.
    • Fixed one of Karlach's traces not enjoying if you discuss to her when getting into the Colony in Act II.
    • Fixed the cutscene for deciphering one of the Engraved Githyanki Discs not triggering.
    • Prevented Minthara from being changed in her escape-from-Moonrise dialogue by an avatar or one other character.
    • Fixed a couple of stream points within the dialogue between Lann Tarv and Karlach.

    Act III

    • Fixed a dialogue stream that repeated a number of occasions within the Szarr Palace.
    • Fixed companion Shadowheart not interjecting with Shar-related traces in an endgame dialogue.
    • If you're enjoying as Karlach, you'll no longer miraculously come back to the Elfsong after burning out or going to Avernus after defeating the Netherbrain when you’ve a number of romantic companions.
    • Fixed a bug inflicting you to get caught within the Elfsong camp.
    • Fixed a stream difficulty the place if Halsin was your romance accomplice and also you selected to go together with him on the finish of the game, during the epilogue he would act as although you didn't.
    • Fixed a incorrect test difficulty that may stop Shadowheart from saving her dad and mom if given the chance.
    • Fixed a bug the place Scratch may escape the kennels by the Sword Coast Couriers by means of the facility of fetch. Look, a bug is a bug, okay?
    • Fixed an difficulty the place, on some older savegames, Kith'rak Voss wouldn’t be current within the Sewers in Act III.
    • Fixed a uncommon case through which unconscious characters would get caught in everlasting fight with the turrets in Ramazith's Tower that may by no means kill the character, stopping the portal linked to the store from opening again, which in flip cut off characters exterior of the tower.
    • Fixed a bug the place Orin's model of the Netherstone dagger didn’t swap to the participant model of the dagger if you geared up it instantly from her corpse in a particular circumstance.
    • Fixed an difficulty the place Flaming First Madigan may get caught in an infinite dialogue loop, desperately attempting to ship you back to jail.
    • Fixed a stream difficulty within the Investigate the Murders quest the place some gamers had their quest log replace to say they'd learnt the passphrase to enter Candlehallow's Tombstones even when they hadn't. We've reverted this quest step replace so you’ll be able to proceed the hunt as regular.
    • You no longer need to manually progress with spacebar or mouse or by urgent 1 to proceed by means of Karlach's scene in Avernus with Wyll.
    • Fixed the cinematic the place Minsc bursts out of a mimic not beginning if you enter the vault shapeshifted.
    • Fixed Minsc getting caught within the Counting House vaults.
    • Fixed a stream difficulty the place in case you had been enjoying as Gale and also you didn't turn into the God of Ambition, you possibly can nonetheless end up wanting and appearing fairly godlike within the epilogue.
    • Fixed an un-interactable Oskar recovering from unconsciousness after a Long Rest earlier than Kerri's portrait is destroyed if his possessed situation was eliminated utilizing the Protection from Evil and Good spell.
    • Fixed an difficulty that may typically trigger Zanner Toobin to only stand within the doorway to the Steel Watch Foundry in case you walked out of the building whereas he was your follower. He will now at all times return to the workplace and wait so that you can come back. Guess he likes it in there.
    • Fixed a very uncommon bug the place you possibly can break up along with your accomplice however nonetheless be unable to date Halsin.
    • If Allandra concluded the funeral and returned to her workplace, the waveservants will no longer stop you if you wish to end the 'Avenge the Drowned' quest.
    • Fixed a bug inflicting Ravengard to die when exiting Wyrm's Rock Fortress after loading a save through which he was damaged in a very particular manner. Note that if he had died as a outcome of this bug he is not going to be resurrected when loading this patch.
    • If one of your companions is kidnapped by Orin with the Mysterious Artefact on them after which sacrificed on the altar, the artefact will now be returned to a occasion member.
    • Lae'zel will now reply more appropriately after you kill Voss within the Sewers if she is loyal to Orpheus.
    • Fixed the Emperor pondering you don't have all of the Netherstones if one of them is in a camp chest.
    • Fixed a few points with Minsc greetings when speaking to him after coping with Gale and the Crown of Karsus, and after making a alternative concerning Orpheus.
    • Warning Cora Highberry concerning the wine if in case you have the Sage background will no longer incorrectly grant the 'Crossing's Namesake' Inspiration Point.
    • Hope ought to now appropriately acknowledge that Korrilla is alive, if she is, if you ask her what she'll do subsequent.
    • Fixed an difficulty stopping you from reporting to Lucretious that you just've discovered a piece of Dribbles earlier than you'd discovered each single one.
    • Zevlor's follow-up scene at High Hall now plays appropriately.
    • Withers will no longer allow you to ask in case you can dismiss your hirelings at High Hall, provided that he doesn't truly offer that service in harmful areas like that.
    • The Emperor now joins the Gather Your Allies second when your rousing speech doesn't ignite the combating spirit you had been anticipating.
    • Fixed an difficulty stopping Aelis Siryasius from talking after you discuss him out of combating you.
    • Fixed some uncommon circumstances the place you possibly can set off the alarm on the House of Hope after you'd already left.
    • If you meet Devella earlier than fixing Father's Lorgan homicide in Rivington, if you come back after fixing it, the dialogue option about being despatched by Valeria will now be more applicable.
    • Fixed Halsin repeatedly bringing up Astarion's relationship with him in overhead dialogues beneath sure circumstances.
    • Roger Highberry will no longer comply with Cora's corpse to mourn in entrance of it in case you transfer it exterior the boundaries of the wine competition. This will stop Roger from, for instance, showing at your camp in case you transfer Cora's corpse to your Traveller's Chest.
    • Fixed an overhead dialogue about Gale triggering even when he's not within the occasion.
    • The courier knowledgeable us that he discovered a misplaced letter from the Grove that was meant to reach at an important occasion. It's now been despatched on its rightful manner.
    • The Steel Watchers at Baldur's Mouth no longer typically slack off on their safety duties in case you've killed Gortash.
    • Minsc will no longer point out the Zhent taking on the Guildhall within the epilogue when Nine-Fingers continues to be in energy. Silly Minsc seeing into alternate timelines.
    • You'll no longer say you recognise the Armbrust household in case you by no means met them.
    • Added a quest reward for bringing the Zhent cargo to the Zhent at Guildhall.
    • Carrion's coronary heart will now correctly teleport from Thrumbo's corpse to the basement of Philgrave's Mansion if the dialogue was triggered by dropping Thrumbo's physique in entrance of Mystic Carrion.
    • Fixed a uncommon difficulty that brought on Dame Aylin to not be part of the fight with Lorroakan in Ramazith's Tower after which turn into uninteractable afterwards.
    • Fixed some of the vampire spawn not reacting to you attacking them after Cazador dies.
    • Fixed the Counting House's restricted space not responding to trespassing in some uncommon circumstances.
    • Lae'zel will no longer have bother deciding whether or not she recognises Avatar Astarion in some greetings if he's disguised.
    • When speaking to Jaheira about her Rite of the Timeless Body, you possibly can inform her your race lived longer than hers, regardless of information or logic. Now this solely applies in case your race does, canonically, dwell longer.
    • You can now ask Barkeep Severn about Cheeky Nora after the Guildhall coup is resolved.
    • There had been two copies of Taming Hope: Part Two within the House of Hope. The second copy of that guide has now rightfully been changed with Taming Hope: Part Three.
    • Fixed a uncommon case the place Yurgir wouldn't seem within the House of Hope, which may result in you not with the ability to depart the House of Hope after fight.
    • In the cinematic with Beorn Wunterbrood at High Hall, Jaheira or Halsin will now communicate up earlier than Withers does when applicable.
    • Wyll's greeting after getting into the town will now be more applicable to your Attitude ranking. If it's beneath 20, no more Mr Nice Guy.
    • Gale ought to now have a barely totally different response when confronted with the endgame alternative after Orpheus has been freed.
    • Fixed the duel between Sir Penghyst and Lord Jeth triggering twice in case you select to assault them each by way of the dialogue.
    • Other characters ought to no longer show up during Gale's contemplations about surviving the top of Act II after departing.
    • If you accepted the runepowder bomb from Wulbren in Act III, Wyll would disapprove. Now, now you can gain Wyll’s approval in case you refuse it.
    • Ringmistress Lucretious could now be part of your fight towards 'Dribbles' & Co. on the circus.
    • Animal tamers on the circus ought to no longer open the beast cages earlier than the clown joins the fight. The beasts used to only run away with out their chief in fight.
    • Fixed the abrupt transition between two sitting animations for Lord Shattershield's Bodyguard.
    • Fixed a Perception test that would allow you to spot a key inside Crimson Draughts by means of the roof.
    • In the Devil's Fee, now you can close the hatch through the use of the bust again. The bust itself will at all times be obtainable to be used.
    • Fixed a bug blockading a dialogue option in Halsin's epilogue dialogue about him being modest about his achievements.
    • Fixed a bug stopping overhead dialogues from enjoying when throwing Boo. Behold! The final little cheeks you’ll ever see!
    • Fixed a bug within the 'Find the Nightsong' quest inflicting Rolan to die after a Long Rest if Nightsong and Lorroakan are killed.
    • Fixed a bug stopping your kuo-toa allies from displaying up within the endgame.

    Journal

    • The journal will now close the 'Free the Artist' quest after you defeat Kerri and can no longer will inform you to go get a portrait from Oskar if he and Jannath cut up up, since he gained't make one in that case.
    • Fixed the 'Avenge the Drowned' quest not closing appropriately if Redhammer didn't provoke dialog with you after all of the waveservants had been defeated.
    • Ensured that the 'Steal a Githyanki Egg' quest isn't left open within the journal in case you move a level of no return and might't return to the Crèche to finish it.
    • 'Rescue the Druid Halsin' and its mother or father quest 'Find a Cure' now resolve correctly when you load into the Shadow-Cursed Lands.
    • Fixed the journal not updating if you ask Mystic Carrion for a remedy for Oskar's possession.
    • Fixed the journal not detecting whether or not you have already got the Torch of Revocation if you study its objective.
    • Fixed a bug inflicting Minthara to proceed asking you to kill the tieflings even when they're all useless, blocking quest development on the 'Raid the Emerald Grove' quest.
    • Tweaked a journal replace within the 'Raid the Emerald Grove' quest to keep away from suggesting participant involvement in circumstances the place it wasn't attainable.

    MODDING

    • Fixed the Mod Manager not being accessible after disconnecting a native participant on Xbox.
    • Made total enhancements to the Mod Verification window to improve person expertise.
    • Fixed the Next/Previous Mod button permitting you to cycle by means of the empty Mod Details pages of third-party mods.
    • Updated the search filter choices within the Mod Manager to make sure accuracy.
    • Fixed mod thumbnails typically not displaying up within the Mod Loading Order part of the Mod Manager.
    • Fixed a bug within the Mod Manager the place downloading a mod by way of the browser after which going to the Mod Details web page wouldn't allow you to uninstall it by way of the 'Uninstall' button.
    • Fixed a FileSystem error displaying up and requiring you to close and reopen the game to replace or uninstall mods used within the present game session.
    • Fixed varied points with mod thumbnails, like pixellated photos or inconsistencies between the thumbnails and the title photographs.
    • The Memory Used widget ought to now be more correct on PS5 when uninstalling a mod.
    • Fixed a bug inflicting some mods to get caught loading at 25%.
    • Enabling a mod within the Mod Details window will now provide you with visible suggestions that its dependencies have additionally been enabled.
    • Whenever you log into mod.io, you'll now mechanically get subscribed to all of your presently put in mods. Also fixed a bug the place the UI wouldn't replace from 'Installed' to 'Subscribed' when applicable.
    • Fixed a bug letting you entry the Mod Manager on split-screen even when one of the gamers doesn't have the proper permissions on PlayStation 5.

    BALDUR’S GATE 3 TOOLKIT

    • Enabled modifying of current ranges for the next template varieties: Items, Characters and Triggers (add/override).
    • Added an option to reuse the bottom game shaders when creating supplies.
    • Added restricted help for importing current mods.
    • Added a TranslatedStringKey editor. You can now create/edit strings in your own mods, and examine translated strings in dev mods for reference.
    • Added 'reloadUI' and 'reloadLoca' debug instructions.
    • Added a label to show when the Material Editor is in read-only mode.
    • Added localisation for sure fields within the Tag Editor.
    • Items Editor no longer shows gadgets that may't be picked up within the 'obtainable gadgets' checklist.
    • Validation Errors ought to no longer disappear when switching between tabs inside the Project Settings window.
    • Fixed TextureResources not importing appropriately.
    • Fixed incapacity to vary a challenge back to its authentic identify.
    • Fixed an Exception Error due to the Dependency checklist not updating after renaming a challenge in that checklist.
    • Fixed the horizontal scroll bar not adjusting to textual content width within the Story Editor.
    • Fix a validation error when attempting to revive earlier mod identify if the mod hasn't been saved after renaming.
    • Fixed the 'Render Equipment Icons' course of within the Toolkit typically inflicting a impasse.
    • If you override an merchandise's mother or father worth within the Stats Editor by way of the Sidebar, you'll now see the orange diamond icon, as anticipated, indicating that the worth has been overridden.
    • The Project Browser will no longer generate a crash dump if there was no crash and also you closed the Project Browser window usually.
    • Disabled the 'Save' button within the Project Settings window for modders whereas in developer mods.
    • Fixed a bug that would get you caught in a save-overwrite loop in Toolkit by transferring the publishing of .paks to AppData/../Local Mods as an alternative of the /Data folder.
    • To stop a crash, you’ll be able to no longer enter unsupported characters when renaming utilizing the Rename/Move instrument.
    • Forced Effect Resources to be inside /Data/Public/Assets/Effects when utilizing the Rename/Move instrument in order that they don't disappear from AllSpark if you rename them.
    • Fixed a potential crash attributable to the UUID Editor letting you save whereas in Game Mode.
    • Fixed potential knowledge corruption attributable to saving tech names with whitespaces in them.
    • Added the Patch 8 content material that was lacking from the Toolkit within the Stats Editor and UUID Editor.
    • Added an option to mechanically replace mod dependencies to incorporate GustavX.
    • Moved the Photo Mode part within the Toolkit to the place the opposite base elements of the game are in order that it will probably't be edited by way of the Stats Editor.

    PERFORMANCE AND OPTIONS

    • The game will now bear in mind the adjustments made to the audio settings after you click on the 'Reset' button.
    • Improved the efficiency of Voice Chat during loading screens on console.
    • When you comply with reset tutorial pop-ups during Character Creation, the tutorial pop-up setting within the choices will now additionally get re-enabled.
    • Fixed situations of 'Savegame Error 544' on PS5 when you’ve long, multibyte avatar and savegame names. The savegame identify size is now restricted in response to the size of the avatar's character identify.
    • Fixed the 'Restore Defaults' button within the Difficulty settings not working if you entry it whilst you're already in gameplay.
    • Added a Terrain Texture Quality option to the Video choices. Previously managed by the Texture Quality option, this now controls the feel high quality of all terrain. Changing the terrain texture high quality doesn't require a game restart for the adjustments to use. The terrain texture high quality will also be modified on DirectX 11, the place beforehand, terrain textures would at all times be loaded on the highest decision.
    • Fixed an difficulty the place adjusting your Texture Quality would secretly reset the worth to Ultra the following time you opened the game. The setting no longer has a thoughts of its own.
    • Removed the outdated God Rays setting from the Video choices, which is now successfully lined by the Fog Quality setting.
    • Fixed a potential memory corruption difficulty when loading out of a degree whereas a participant character is being confronted for a crime.
    • Fixed display tearing on Vulkan when VSync is disabled or set to Triple Buffering.
    • Optimised the efficiency of inventories, significantly with tons of gadgets in them.
    • Optimised fog rendering when Fog Quality is about to Low.
    • Optimised the fight AI.
    • Improved efficiency associated to in-game lights.
    • Improved the Discord wealthy presence by including issues like in-game location and the flexibility to request to hitch the game.
    • Optimised terrain shaders.
    • Improved some sluggish efficiency when navigating by means of the radial menus on controller.
    • Improved potential efficiency dips associated to switching between keyboard and mouse enter and controller enter.

    UI

    • Added an error message that'll take you back to the Main Menu when the game can't load Honour Mode recordsdata correctly.
    • Fixed character skills typically being duplicated on the Character Sheet after loading into a new area.
    • Fixed the tools slot filter displaying all gadgets as an alternative of gadgets particular to that slot the primary time you open it up in Party View.
    • Fixed the Inspiration UI typically displaying the wrong XP worth.
    • Fixed Ability Point bonuses not influencing the quantity of ready spells in Character Creation.
    • Updated the Movement Speed tooltip to show remaining motion more exactly.
    • The Spellbook will now appropriately show the spells you've unlocked by means of feats when enjoying on keyboard and mouse.
    • Items and characters in your stock that you may't throw will now show up within the Throw menu however will seem disabled.
    • Fixed the in-dialogue UI buttons overlapping the textual content on some display ratios.
    • Fixed the mannequin of the Arcane Turret not being centred in its Examine panel.
    • Fixed the Character Sheet tabs typically lacking their background picture and being barely misaligned.
    • Fixed significantly long NPC names in Japanese typically overlapping with gold values within the Trade UI.
    • Fixed significantly long customized map marker names in Japanese exceeding the bounds of the textbox.
    • Fixed some grid-like artefacts displaying up on the character fashions in Character Creation when switching between them.
    • Fixed the context menu typically displaying the context menu of the final container you interacted with.
    • Fixed the incorrect error message displaying up in the primary menu when activating split-screen after attempting to create a multiplayer foyer with out permissions.
    • Fixed a bug on split-screen stopping you from deciding on modifiers during an lively roll in dialogue.
    • Fixed the cube animation lacking when quickloading a save made during an lively roll in a dialogue.
    • The Bhaalist Armour's Aura of Murder tooltip now shows the proper aura radius (3m).
    • Fixed the UI lacking for a couple of frames when the display is fading in or out.

    Tooltips

    • Fixed the tooltip for the Hunted situation not linking out to the Blinding Ambush tooltip if you hovered over it.
    • Improved the Attack Bonus and Damage tooltips that hyperlink out from the Character Sheet, which weren't at all times updating to the proper values.
    • The tooltip for the Obliging Assistant spell that the sisters on the House of Healing have will now show the proper therapeutic values.
    • Fixed some tooltips, like Paladin's Healing Radiance, not displaying the right calculations in Character Creation.
    • Fixed Fireball lacking its upcast description when upcast to a Level 4 spell slot.
    • Fixed the outline of the Nightdome's Cursed Vengeance passive in Tactician Mode.
    • Fixed the Strength increase not displaying up appropriately within the Bolstering Brew tooltip.
    • Fixed the Bane's Wrath tooltip displaying the incorrect harm values.
    • Fixed the wrong harm quantity within the tooltip for Curriculum of Strategy: Artistry of War.
    • Fixed the instruments wielded by the sisters on the House of Healing having '1d6' of their tooltips the place they shouldn't.
    • Fixed comparability tooltips typically lacking the participant identify.
    • Clarified that Pact Weapon and Hexed Weapon use Charisma as the modifier of their respective tooltips.

    Icons and Portraits

    • Updated the icon for the Shadow Blade to raised match its visuals.
    • Fixed the Reward UI typically not displaying the icon of the rewarded merchandise.
    • Fixed the incorrect variant of the Barbarian class icon showing in Character Creation.
    • Fixed the Lesser Hellboar's portrait, which had a golden define.

    Controller, Multiplayer, and Split Screen

    • Fixed the incorrect controller rumbling when updating the rumble settings with two controllers plugged in.
    • Added a 'Move To' option to the context menu on controller whereas in fight or Turn-Based Mode.
    • Added a Forced Split Screen option on the Gameplay tab of the choices menu for controller.
    • Fixed the HDR Calibration preview not displaying up appropriately on controller or when switching to or from controller mode.
    • Fixed a visible bug when lively roll bonuses first fade in on controller.
    • Fixed a couple of lacking button prompts within the controller tutorials for Pickpocketing and Sneaking.
    • Fixed an difficulty the place in case you lowered the quantity of slots within the multiplayer foyer and this brought on a participant utilizing a secondary controller to be kicked (as a result of they had been assigned to at least one of the eliminated slots), that slot would turn into completely unavailable and the UI wouldn't replace correctly both.
    • Fixed a cut up display bug the place one participant's open tooltip would close when the opposite participant up to date their chosen merchandise by way of the geared up gadgets pop-up.
    • Removed the voice chat UI for non-console video games.
    • Added participant names to the primary Multiplayer Settings UI on keyboard and mouse.
    • Fixed a bug on cut up display inflicting the textual content that signifies whether or not a container is open or closed to be inaccurate when a container is opened by one participant and one other participant can also be highlighting it.
    • Fixed the Traveller's Chest UI not closing when you choose 'Close' from the context menu on cut up display.
    • Fixed a bug inflicting cut up display to merge into one display if one participant is in a dialogue and the opposite participant enters Turn-Based Mode.
    • Fixed a cut up display bug the place including a second controller and character during Character Creation would create a character that may't be edited.
    • Fixed a cut up display bug on Xbox the place Player 2's in-game surroundings would reload when Player 1 entered the Level Up display.
    • Fixed the 'Sell' and 'Select' buttons within the Trade UI being mapped to the identical button on controller if you open a container inside a commerce and attempt to multiselect gadgets. The 'Sell' option is no longer obtainable whilst you nonetheless have that container open.
    • When you spotlight a tooltip on controller, the outer border will now seem beneath the merchandise's icon.
    • Fixed a bug on cut up display inflicting the stock context menu on one other participant's merchandise to get caught quickly.
    • Fixed a bug the place the in-game customized cube UI would require you to press controller buttons twice as an alternative of as soon as to navigate by means of them.
    • Fixed a cut up display bug the place Player 1 would turn into invisible from Player 2's perspective if Player 2 disconnected from the session whereas in a cinematic.
    • Fixed some overlapping button prompts on the Report UI within the Mod Manager.

    LEVEL DESIGN

    • Added a Memorial Portrait to the streets of Rivington.
    • Tweaked some rocks and bookcases to improve the looks of the cutscene at camp the place Lae'zel assaults you, relying on the place it occurs.
    • Fixed some lopsided and upside-down chairs letting you sit on them anyway.
    • Fixed a hole within the wall close to the Verge of the Shadows.
    • Fixed some terrain that was protruding from the ground within the Shadow-Cursed Lands.
    • Moved an unreachable Blue Dye in Carm's Garms.
    • Fixed some black planes within the background of the primary cinematic with Yurgir within the Gauntlet of Shar.
    • Tweaked some curtains within the Szarr Palace that would intervene with cinematic photographs when speaking to Vilhelm.
    • Moved an outdated bottle within the Blighted Village to make it reachable. Keep these lootin' fingers limber.
    • Grounded some floating rocks within the Ruined Battlefield.
    • Moved the hirelings' spawnpoints to forestall them from spawning in Shadowheart's tent.
    • Removed a teeny tiny itty bitty untextured dice that was hiding beneath the bridge to Wyrm's Fortress.

    ART

    • Fixed some low-resolution textures on Flaming Fist outfits.
    • Tightened He Who Was' belt so it suits him higher across the chest. We're fairly sure he may have tightened it himself, however he insisted another person do it.
    • Fixed feminine dragonborn rogues lacking the belt from their starter outfits.
    • Adjusted the Selûnite Robe on all races in order that gloves now appropriately cover the sleeves when worn.
    • Fixed a rogue occluder within the Hollow, letting you see the waters beneath the earth at sure angles.
    • Fixed Morgan's sleeves clipping by means of her gloves.
    • Adjusted the Dark Justiciar Half-Plate for feminine characters, which, when worn with out underwear beneath it, was letting the nips peek by means of.
    • Gave Bunny and Blossom – two very a lot human youngsters within the Lower City – garments match for people. Without tail holes.
    • Updated a number of boots that had been making githyanki knees disappear when geared up.
    • Updated the Teal Slimfit Outfit to appropriately show a tiefling physique as an alternative of a human physique when geared up by tieflings.
    • The colours of the Strapped Choker Leather Ensemble ought to now show appropriately after you turn from a visible with the identical mesh however totally different colors.
    • Fixed the color of the Oath of Devotion's default tunic. It was showing ruddy pink as an alternative of the meant blue.
    • Fixed the glass round one of the lamps within the Arcane Tower not aligning correctly with the sunshine itself.
    • Fixed the back of some posters within the sewers' Abandoned Cistern lacking their texture.
    • Adjusted Eye Make Up Style 7 so the color no longer additionally seems on the character's neck.
    • Adjusted the icon and loot merchandise of the Shade-Slayer Cloak to replicate the mannequin used when it's worn.
    • Adjusted the Adamantine Scale Mail armour on feminine dwarves so it higher hides the chesticles.
    • Fixed some clipping on Boris and Jacob, the skeletons on the circus.
    • Fixed lip colors not displaying up on Head 8 for male people.
    • There was a discrepancy between the facial spots on the feminine githyanki Head 1 character mannequin and UI icon. They now have the identical spots.
    • Fixed some stretching on the Emblazoned Plate of the Marshal.
    • Fixed some clipping on the beginning armour for paladins when worn by male githyanki.

    ANIMATION

    • Fixed clipping on some of the beginning armour throughout courses and races.
    • Fixed some stretching on the Armour of Persistence when worn by male githyanki characters.
    • Fixed the Scale Mail stretching on feminine gnomes' legs.
    • Fixed the Flaming Fist Half Plate Armour clipping into characters' thighs.
    • Fixed Lae'zel's hair wanting prefer it was badly crimped in a romantic scene with Gale.
    • Fixed some clipping and stretching points with the Emblazoned Plate of the Marshal.
    • Fixed one of the tendrils of the jester hat vibrating ominously when worn by feminine dragonborn characters. Also fixed all of the tendrils standing up stiffly when worn by dwarves.
    • Fixed Popper's loincloth clipping into his thigh.
    • Fixed Auntie Ethel's trousers clipping by means of her tunic when she bends ahead.
    • Fixed the Fireforge Tassels beard clipping and stretching in some cinematics with the Dream Visitor.
    • Fixed Oliver's limbs typically getting all stretchy during Hide and Seek and looking out a little too Slender Man for our liking.
    • Fixed the fabric on the Half Plate Armour +2 clipping on feminine thighs.
    • Fixed some clipping and stretching points with the Cerebral Citadel Armour.
    • The instrument in your back will no longer hover mid-air behind you if you grow to be your camp garments in case you had beforehand been sporting a cape.
    • Fixed the lacking animation when utilizing Sneak Attack with pole-type weapons like The Dancing Breeze.
    • Minthara will now appropriately plot her plans on her map in her idle animation.
    • Aligned Remira's bow along with her hand.
    • Fixed Tugelnhorn's shirt clipping by means of her waistcoat.
    • Fixed an untextured hole within the Solemnity Outfit when worn by feminine humanoids.
    • Fixed Bhaal Horriss' belt clipping into his trousers.
    • Fixed some minor clipping on the halfplate Wulbren wears.
    • Fixed clipping on the garments of the Bhaalist cultists in Bloomridge Park.
    • Fixed clipping on the garments of cambions.
    • Fixed one of the medallions on Duke Ravengard's belt clipping into the belt.
    • Fixed Charl Baragezian's shirt clipping into him.
    • Fixed Ramona Flintsplitter's shirt and hat clipping into her.
    • Fixed Droona Shveitz's pink shirt clipping into her.
    • Fixed Otterdance Fenton's shirt clipping into him.
    • Gelled down a few strands of Shadowheart's hair that had been protruding and stretched funny.
    • Fixed Chain Mail +1 stretching into a dangerous-looking shard of material when mixed with gloves.
    • Fixed Nightsong's Armour clipping by means of thighs.
    • Fixed the Linebreaker Boots and the barbarian Leather Boots wanting all stretchy when worn by a character with Invisibility.
    • Fixed the tentacles on the Netherbrain not enjoying their squirmy dance animation for Otto's Irresistible Dance.
    • Fixed a bug the place, upon making an attempt to assault a goal with a Quarterstaff whereas Raging from a few paces away, the assault animation would swap to a totally different one mid-lunge.
    • Reminded the Spectator that its rays ought to come out of its eyestalks, not its mouth.
    • Fixed the Armour of Agility clipping into a number of gloves when worn by halflings.
    • The belt buckle on the Mighty Cloth will no longer float mid-air when worn by male githyanki.
    • Fixed some clipping on the Protecty Sparkswall on feminine physique varieties.
    • Fixed clipping on a number of Half Plate armours when worn by feminine gnomes.
    • Fixed the shoulder of one of the skeletons within the Chapel crypt poking by means of his garments.
    • Fixed some clipping on the Society of Brilliance gown when worn by dwarves.
    • Fixed some clipping on Pritt Yellowbreath's garments.
    • Fixed some clipping on Chef Roveer's garments.
    • Fixed some clipping on the Chain of Liberation and Slippery Chain Shirt.
    • Fixed the beginning armour for feminine half-orc rogues clipping whereas they transfer.
    • Fixed some clipping on Blurg's gown.
    • Fixed some clipping and stretching on the Dark Justiciar Half-Plate and Gloves of the Balanced Hands.
    • Fixed some stretching on the Elven Chain armour when worn by male githyanki.
    • Fixed a bug inflicting Ketheric to sport Mizora's hair.
    • Fixed Marcus' thigh clipping by means of his tabard within the scene the place he drops menacingly from the sky.
    • You'll no longer be capable of actually see by means of the hips of massive feminine characters after they're sporting Shadowheart's camp garments.

    SOUND

    • Fixed some lacking SFX on Mama Owlbear when she's enraged after you kill her cub.
    • Fixed some spells' preparation SFX not ending if you deselect the spell.
    • Fixed an inappropriately dramatic music change within the endgame cinematic after Gale sacrifices himself and the githyanki depart.
    • Fixed Raphael's fight music not triggering in case you load a savegame made during a explicit dialogue within the House of Hope.
    • Fixed the fight music failing to set off in case you provoke the fight with the Entombed Scribes within the Dank Crypt by attempting to select them up, presumably to cradle them in your arms.
    • Fixed the SFX lacking when Sorn Orlith snaps his fingers.
    • Fixed Valeria typically lacking her flapping sounds.
    • Fixed the music altering when it shouldn't on the ship docked on the Western Beach at Wyrm's Crossing.
    • Added lacking UI sounds on the Inventory filter lists.
    • Fixed some lacking music and SFX within the evil ending cinematics when enjoying on cut up display.
    • Fixed the SFX lacking when Grasping Vines put together to solid Grasping Pull.
    • Added some music that was lacking during Orin's transformation reveals.
    • Fixed a cut up display sound enjoying when loading a area or savegame and switching from keyboard and mouse to controller.
    • Fixed some lacking SFX when casting Speak with Dead on the thoughts flayer within the Shattered Sancrum.
    • Fixed the music during the portal fight by Last Light being too quiet.
    • Fixed the environmental music stopping abruptly if you depart the little chapel within the Lower City camp.
    • Fixed the environmental music stopping abruptly if you depart the myconid colony.
    • Fixed a rock within the Shadow-Cursed Lands camp that may make the environmental music stop enjoying in case you walked on it after which off it again.
    • Fixed the primary menu music dropping in quantity barely if you open the Options menu on controller.

    VFX

    • Fixed some lacking Detect Thoughts VFX within the dialogue with the Archivist.
    • Fixed a huge black rectangle showing within the dialogue with Glut in case you skip by means of the dialogue.
    • Fixed Shadowheart's wound lacking its SFX and VFX within the dialogue with Thulla.
    • Fixed avatar genitals typically displaying up during Astral lovemaking with Gale after they shouldn't.
    • Added some lacking Detect Thoughts VFX when probing Cordula Eltan's thoughts.
    • Fixed Karlach's VFX momentarily disappearing in her scene on the pier on the finish of the game.
    • Fixed the explosions from traps within the Apothecary's Cellar showing visually a lot smaller than their precise influence.
    • Fixed the place of the VFX for Spiritual Weapons' Concussive Smash spell.
    • Cleaned up some blue VFX that would result in odd lighting within the dialogue after you confront Oliver.
    • Fixed lacking VFX on Shadowheart's wound if you ask her about her religion.
    • Fixed the Countercharm VFX displaying a spectral human enjoying a dying animation when casting a secondary occasion of Countercharm within the space.
    • Fixed a potential damaged body displaying the bridge explosion in Act I earlier than the cinematic begins.
    • Fixed some VFX misalignment when the Restless Myconid is speaking telepathically.
    • Fixed the flowing VFX from the ritual symbols on the ground within the House of Hope typically clipping by means of your character in a cinematic.
    • Fixed some flickering on the Memory Shard within the scene that triggers if you work together with it.
    • Fixed a bug inflicting Lae'zel's astral VFX within the epilogue to vanish mid-dialogue.
    • Optimised the VFX within the scene the place you sit on the throne atop the Netherbrain.
    • Fixed the in-game Moonlight Glaive VFX showing in cinematics even when the glaive itself isn't seen.
    • Fixed some inconsistent lighting on a Justiciar Avenger when it rises up from the ground in a cinematic.
    • Fixed the Warden of Vitality VFX flickering on Oathbreakers' arms.
    • Fixed some white graphical artefacts on the define of the Mountain Pass transition in case you hover your cursor over it after which transfer the in-game digital camera.
    • Fixed the Level Up VFX enjoying on either side of a cut up display game even when it's only one participant levelling up.
    • Fixed a bug inflicting Orin's dagger to show strong pink.
    • Fixed a bug the place physique sort 1 and 3 characters' chests would clip by means of their armour within the spectral preview that seems when getting ready to solid sure spells.

    WRITING

    • Updated the spell and situation tooltips for Owlbear's Rage to account for the Constitution and Temporary Hit Points gained when utilizing the flexibility.
    • Made the outline of Mage Hand Legerdemain more correct, by eradicating the point out of finishing up 'extra duties'.
    • Updated the outline for Bend Luck to make it clear that the spell solely impacts Ability Checks.
    • Fixed an incorrect extra description displaying up within the Oil Flask tooltip.
    • Fixed a discrepancy within the harm sort of Storm's Fury.
    • Removed repeated textual content within the Warding Bond tooltip description.
    • Fixed the Knock Unconscious tooltip displaying a developer's remark as an alternative of the proper description.
    • Fixed some technical textual content showing within the Shield Steward Interrogation Log tooltip.
    • Clarified the outline of Phantasmal Force.
    • Clarified that Unarmoured Defence doesn't stack with Mage Armour.
    • Removed some superfluous details about the recharge time of the Quickspell Flinger characteristic to align with different tooltips.
    • Updated the Mapped Terror tooltip descriptions to make clear that they have an effect on followers.
    • Clarified within the Animate Dead: Flying Ghoul tooltips that, though Flying Ghouls can fly, they specialize in melee fight.
    • Updated the Owlbear Cub's Skittish tooltip to make clear that it turns into Frightened.
    • Fixed the Dread Ambusher tooltip incorrectly indicating that the related weapon assault is a Bonus Action.
    • Removed repeated textual content within the Caution Before the Seelie merchandise description.
    • Corrected a number of misspellings of Oskar Fevras' identify.
    • Fixed an unfinished sentence within the description of the Delicately Constructed Outfit.
    • The Temporary Hit Points talked about within the Armour of Agathys situation tooltip will now scale appropriately when upcast.
    • Fixed a number of minor mismatches between subtitles in cinematics and the voice over.
    • Fixed a number of typos throughout the game.
    • Updated the textual content on the Crash Reporter display in Brazilian Portuguese.
    • Removed the outdated 'and do nothing else' half of the outline for Command: Drop when solid at greater ranges.
    • Removed the misguided point out of Versatile weapons within the 'Duelling' Fighting Style tooltip.
    • Updated the identify of the catch-and-redirect portion of Deflect Missiles to 'Deflect Missiles: Redirect' to cut back ambiguity.
    • Fixed the tooltips for Arsenist's Oil incorrectly saying that it replaces Fire Resistance with Fire Vulnerability, as an alternative of simply stripping Resistance.
    • Fixed an error within the tooltip descriptions of toxins, and clarified that the harm is utilized on the finish of the goal's flip.
    • Fixed a mismatch within the identify of the passive and the response granted by the Unflinching Protector Amulet to keep away from ambiguity as they're referring to the identical factor. They're now each referred to as Unflinching Protection.
    • Updated the tooltip description for Aura of Protection to make clear that it disappears in case you fall Unconscious, like the opposite paladin auras.
    • Clarified that Crusader's Mantle impacts the caster as properly as any close by allies.

    CINEMATICS

    Across Acts

    • Improved digital camera photographs, mocap animations, character staging, and facial expressions in lots of dialogues throughout the game.
    • Fixed pops, jitters, and clipping in lots of dialogues throughout the game.
    • Improved digital camera angles for characters of totally different heights in cinematics throughout the game.
    • Fixed some alignment points when smooching Lae'zel as a male githyanki.
    • Fixed a number of visible bugs, like odd digital camera photographs and clipping, within the camp scene with Dark Urge characters in the event that they spare Isobel.
    • Fixed some small pops in Shadowheart's primary dialogue.
    • The digital camera now cuts to Gale in a well timed method when he responds after you dismiss him out of your occasion.
    • Fixed an difficulty the place you wouldn't be Wyll in the beginning of his primary dialogue, as properly as some animation pops.
    • Fixed some pops on Shadowheart in her primary dialogue.
    • Adjusted some cameras to forestall dragonborn horns from obscuring Karlach's face when speaking to her.
    • Added some more digital camera angles to keep away from pops between traces when speaking to Halsin.
    • Added an extra head animation for Scratch so he continues to carry his ball appropriately in his mouth. Whosagoodboy!
    • Fixed Karlach's arms clipping into her hips when she tells you she sees a bit of color in your cheeks.
    • Fixed the Sentient Amulet's chain wanting stiff in cinematics.
    • Asked Jaheira to kindly take a look at Lae'zel when she's speaking to her.

    Act I

    • Fixed bigger participant characters briefly sliding barely upwards within the dialogue with Wroot after releasing him from the windmill.
    • Fixed some mocap pops on Voss on the Mountain Pass chokepoint.
    • The owlbear no longer blips out of existence during the dialogue with Krolla concerning the hen chase.
    • Pooldripp no longer all of a sudden shifts place mid-cinematic.
    • Improved digital camera angles for shorter races and facial expressions in Wyll's recruitment dialogue.
    • Fezzerk's head no longer pops mid-sentence when he turns round.
    • Fixed Karlach's physique popping when Origin Wyll confronts her for the primary time.
    • Fixed your character coming out of place when the dragon spits fireplace onto the nautiloid initially of the game. Also fixed your character's hand clipping into the transponder.
    • Fixed a digital camera shot aimed toward no one in any respect if you lean in to present the thoughts flayer on the seaside a little kiss.
    • Fixed one of Shadowheart's traces getting cut off earlier than she'd completed talking in her confrontation with Lae'zel.
    • Fixed one of Rath's traces getting cut off prematurely.
    • Barcus no longer clips into the ground and slides round back and forth within the dialogue by the windmill.
    • Female gnomes who select to slap Gale's hand away initially of the game will now truly slap his hand as an alternative of swiping confidently on the air.
    • Fixed Gale wanting in funny instructions and popping if you're with him within the secluded grove at night time.
    • Fixed Crusher getting partially blocked off from view by taller participant characters when he's grovelling on the ground.
    • Fixed digital camera and mocap pops after therapeutic the fowl Nettie is tending to.
    • Fixed Fezzerk coming out of place between two of his traces on the windmill.
    • Fixed an animation pop when Chock recoils from being hit by Fank on the schoolhouse within the Blighted Village.
    • The digital camera now appropriately exhibits Karlach when she chimes in during the dialogue with Auntie Ethel on the teahouse.
    • Fixed some character placements within the cinematic with one of the Sacrificed Cultists on the nautiloid to repair dragonborn characters clipping into the chair.
    • Improved the digital camera photographs and fade-ins and -outs within the dialogue with Sazza and Olak.
    • Fixed Lae'zel popping between two traces when speaking concerning the tadpoles at camp.
    • Fixed the sails of the raft within the Underdark popping whereas unfurling.
    • Fixed a shot in Gale's recruitment dialogue the place, in case you determined to attract your weapon, you'd act it out very threateningly however not truly be holding something in your arms. Gale at all times took your game of make-believe very significantly, although.
    • If you efficiently pull Phalar Aluve out of its rock, your arms will now grip it more convincingly.
    • Fixed a fallen statue obscuring a shot when speaking to Yerle within the Shattered Sanctum whereas enjoying as a short race.
    • Fixed Auntie Ethel's physique animations typically stopping mid-line whereas speaking to her within the Emerald Grove.
    • Fixed Shadowheart twizzling her head from left to proper if you attempt to recruit her within the Emerald Grove.
    • Companions' heads will no longer violently snap in direction of you if you select to sacrifice one of them to BOOOAL.
    • Fixed a bug inflicting you to abruptly crouch down earlier than approaching Minthara for the romantic night time in Act I.
    • Fixed Voss' sword clipping by means of your head as although slicing by means of gentle butter in a scene at camp.
    • Fixed Priestess Gut's hand clipping by means of her potion bottle.

    Act II

    • Fixed the Spear of the Night typically magically teleporting to Shadowheart's back after she throws it into the Shadowfell.
    • Fixed a small animation pop and a line of dialogue getting cut short within the scene with Minthara at Moonrise Towers.
    • Your hand will no longer clip into the wall if you're elbow-deep within the Cracked Wall at Moonrise.
    • Fixed Gale's interjection getting cut off prematurely by your Dream Guardian if you go digging for gods-know-what within the Cracked Wall at Moonrise.
    • Improved a number of animations and actions if you grab Karlach's hip in her Act II romance dialogue.
    • Fixed your character dramatically whipping their head to the aspect at a harmful pace within the dialogue with Astarion, Petras, and Dalyria in Wyrm's Crossing.
    • Fixed the weapon masking Gale's face when he gives to sacrifice himself during the Chosen Three cinematic.
    • Fixed a minor pop in your character if you first choose up the tankard Thisobald gives you.
    • Barcus is no longer Mike Wazowski'd by varied gadgets like cauldrons and bottles, blocking him from view if you discuss to him at Last Light.
    • Fixed a bug the place githyanki gamers who lose the duel towards Lae'zel would later overlap with Lae'zel's physique during a tender second.
    • Fixed the incorrect animation typically enjoying if you're convincing Jaheira to allow you to by means of to Last Light.
    • Fixed a couple of photographs the place Yurgir's crossbow was clipping into his arms.
    • Fixed one of Minthara's traces at camp getting cut off prematurely.

    Act III

    • Fixed some thoughts flayer tentacles wanting a little stiff and clipping into armour in an endgame cinematic after you select to betray the Emperor.
    • Adjusted some digital camera photographs to raised go well with shorter races in Karlach's ultimate scene on the pier.
    • Fixed Astarion typically casually reappearing beside the occasion again after he flees from the solar on the docks.
    • In the cinematic with Ansur, the smoke is no longer obscured by silhouettes of terrain within the background, and Ansur's eye no longer floats round his head.
    • Fixed some digital camera photographs (going through the incorrect route or blocked off by issues within the surroundings) within the dialogue the place you evolve with the Astral-Touched Tadpole.
    • Fixed companions or multiplayer occasion members typically blocking the digital camera during the cutscene earlier than arriving on the Morphic Pool.
    • Fixed companions' traces getting cut off prematurely after Gale sacrifices himself alone on the finish of the game.
    • Fixed a pop on the Archivist on the House of Hope after deciding on a explicit dialogue option.
    • Raphael will now totally full his transformation during the cinematic earlier than it transitions to gameplay on the House of Hope.
    • Fixed one of Skittle's paws clipping into the ground.
    • Fixed some clipping, awkward digital camera angles, and character placements within the dialogue along with your allies at High Hall.
    • An animation difficulty inflicting Halsin’s eyes to shift to the left during dialogue after selecting to embrace an illithid type has now been fixed.
    • Wild-Shaped companions will no longer flip invisible during some endgame cinematics.
    • Fixed a pop on thoughts flayer Karlach after the occasions on the finish of the game.
    • Fixed some visible bugs, like illithid tentacles flapping in every single place, in a single of the evil ending cinematics.
    • Scratch is now seen within the cage as meant in case you select to present him back to Mar'hyah.
    • Minsc's armguards no longer magically disappear mid-dialogue.
    • Improved some photographs of betentacled Wyll if he takes the evil path on the finish of the game.
    • Fixed your character enjoying their crouching animation twice in a row within the dialogue with the Dying Stone Lord Thug in case you select to make him endure.
    • Popped Mirkon's shoulders back into their sockets if you discuss to him in Rivington.
    • Fixed Akabi's physique coming out of place when he yells at you to drown him in coin.
    • Fixed a second in Wyrm's Crossing the place Lae'zel would take a look at you when she ought to have been Voss.
    • Fixed one of Cheeky Nora's traces not having subtitles.
    • Fixed some extreme tentacle clipping within the dialogue instantly after the primary confrontation with the Netherbrain.
    • Fixed an difficulty in order that Lae'zel's eyes no longer seem completely impassive earlier than stabbing Orpheus. She didn't even look her typical degree of angwy.
    • Fixed some awkward head angles and pops and hid the sword within the endgame cinematic with Lae'zel and the dragon.
    • Fixed feminine halfling and dragonborn characters' eyes clipping by means of their eyelids in delight whereas getting jiggy with Mizora.
    • Fixed shorter races typically being blocked by props in some of the cinematic photographs when making your technique to the Iron Throne.
    • Fixed some digital camera angles on short characters in Karlach's scene after Gortash dies.
    • Fixed some lacking SFX when Astarion faucets the underside of Cazador's employees on the ground after the Black Mass.
    • Cleaned up some mocap to repair Shadowheart jittering and popping when addressing Viconia within the Cloister.
    • Fixed Shadowheart's mum's hand clipping into her neck after they hug.
    • Fixed Wyll coming out of place when addressing the Dark Urge within the evil ending.
    • Fixed Karlach's head popping and lip sync being barely off when she addresses the Dark Urge within the evil ending.
    • Fixed Astarion's forearms wanting like they've indifferent from his physique within the dialogue at High Hall.
    • Fixed some characters not being lit up appropriately within the dialogue with Beorn Wunterbrod at High Hall.
    • Fixed the position of characters if you skip by means of an endgame dialogue with Astarion if he was your romantic accomplice.
    • Fixed some clipping within the dialogue with the Highberrys.
    • Fixed some long pauses on the finish of the traces within the Monk's Manifestation's overhead dialogue if you work together with Shirra's sarcophagus.
    • Fixed your avatar occasion members presumably floating mid-air if you enter the Astral Portal after surviving the githyanki ambush at camp initially of Act III.
    • Fixed a number of pops and clips within the dialogue at High Hall the place your allies decide to supporting you.
    • Fixed a number of visible bugs, like your character floating above their bedroll, during the primary night time on the camp overlooking Wyrm's Crossing.
    • Fixed one of Gortash's Speak with Dead traces getting cut off prematurely.
    • Fixed Mizora snapping her head round like a bobblehead in case you reject her when she's engaging you with the pleasures of the Hells.
    • Fixed Shadowheart coming out of place within the dialogue with Nocturne.
    • Fixed jittery mocap for the Inquirer of Grief (earlier than her reveal).
    • Fixed Shadowheart's father's hand clipping into her camp garments during a household hug.
    • Wulbren no longer all of a sudden pops onto the display out of nowhere within the scene after you blow up the foundry, nor does he all of a sudden seem additional away from his two Ironhand lackeys.
    • Fixed one of Toobin's traces getting cut off prematurely.
    • Fixed a bug the place selecting to hug Minsc within the epilogue as a large-bodied character, like Karlach, would trigger you to repeatedly try and hug him, even in case you miss the mark.
    • Fixed one of Karlach's traces getting cut off prematurely when discussing the Supreme Tadpole.
    • Made sure Shadowheart gained't be sporting a helmet when she asks you what you assume of her new hair. Kinda makes it troublesome to present an opinion.
    • Fixed a bug inflicting Wyll to lose his horns when speaking to Hope within the House of Hope.

    Michael Cripe is a freelance contributor with IGN. He's greatest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Be sure to present him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

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