
Call of Duty: Black Ops 6 Season 3 patch notes are right here, revealing all the most important modifications coming to Multiplayer, Zombies, and Warzone as Verdansk makes its triumphant return.
Activision printed the total breakdown for every part coming to gamers on PC, PlayStation, and Xbox on its web site right this moment. It’s an huge wave of tweaks and additions throughout all of Black Ops 6’s modes, giving gamers every part they may ever hope to find out about how Call of Duty will change when Season 3 launches on Wednesday, April 2, at 9am PT.
Headlines from the Black Ops 6 Season 3 patch notes embrace crossplay tweaks that enable console gamers to individually modify the participant pool option in each ranked and non-ranked modes. It’s a change that, as Activision admits, may negatively influence matchmaking queue instances for individuals who flip crossplay off, nevertheless it’s no less than one other option for these seeking to tailor their expertise to incorporate – or exclude – gamers on all platforms, all consoles, or solely their most popular console of selection.
Shotguns, in the meantime, are popping out of the Black Ops 6 replace as large winners, because the weapon class is receiving a small blanket buff for almost all weapons’ injury, vary, and fee of hearth. This is all along with brand-new content material, together with the return of traditional Multiplayer map Firing Range, the reintroduction of the Kilo 141 assault rifle, and a acquainted Scorestreak within the Death Machine.
Zombies gamers have a lot to chomp down on, too, beginning with the most important spotlight with its new map, Shattered Veil. The Raygun Mark II can also be right here with three new variants to blow up zombies with, with fan-favorite Perk-A-Cola Double Tap additionally back from earlier video games. Both Multiplayer and Zombies have additionally been full of a selection of bug fixes and changes to make sure the expertise stays clean when launch arrives.
Warzone patch notes get particular remedy this time round, as Season 3 will quickly usher within the return of one of probably the most important maps in Call of Duty historical past: Verdansk. Set to launch someday later, April 3, the Warzone Season 3 replace largely focuses on giving longtime followers a traditional coat of paint that reverts some options back to their launch state from 2020. You can see our roundup of some of the most important variations between trendy and traditional Verdansk here.
It implies that Warzone will really feel nostalgic in good and unhealthy methods whereas nonetheless incorporating trendy Call of Duty options like Omnimovement. Buy Stations, for instance, now characteristic that OG, vertical UI design for a more streamlined buying course of within the warmth of battle but additionally include added options, together with a Redeploy All option. Veteran gamers can even discover that the Precision Airstrike will likely be a lot more durable to dodge, as its mini-map notification has been eliminated.
“We have removed the Precision Airstrike’s approximate path indicator on the mini-map in order to return back to how it worked in 2020, where part of its purpose was to surprise your enemies,” the patch notes clarify. “We will monitor feedback, data and sentiment on this as we look to the weeks ahead.”
Call of Duty: Black Ops 6 Season 3 launches in simply a few days. In the meantime, you may learn up on Activision’s latest anti-cheat replace (*3*). You also can take a look at how Call of Duty is welcoming players back to Verdansk with a limited-time mode and a collection of exclusive rewards. Finally, you may take a look at the total Season 3 patch notes beneath.
Call of Duty: Black Ops 6 Season 3 Patch Notes
WELCOME TO SEASON 03
“Did Hudson figure out the Pantheon silver bullet all the way back in 89?” – Frank Woods
In a video recorded earlier than his loss of life, Special Agent Jason Hudson warns of the Pantheon moles who’ve been working within the shadows for many years ever since Vietnam. They’ve managed to keep away from detection all through the years, utilizing battle and chaos to cowl their tracks. With some new leads in play, nonetheless, their secrecy is no longer sure. Time to select up the path tomorrow with the launch of Season 03.
Like all the time, keep up to date with what’s to return with our Season 03 launch, together with particulars of new Multiplayer and Zombies Content and the latest steadiness changes, gameplay enhancements, bug fixes, and more arriving tomorrow.
New Multiplayer Maps
- Firing Range (6v6)
- Firing Range makes its wonderful return in Black Ops 6 in a trustworthy remaster of the fan-favorite map. Watch for crossfire down the long middle Road as Operators fight for control of the vantage factors within the Tower and the higher ranges of the Shoot House and Garage. Shooting targets transfer back and forth on their tracks behind the Office and a number of other different spots including a helpful diversion whereas making ready for the subsequent fight. Avoid the middle chaos by branching off to the Dirt Road, protecting your guard up in opposition to ambush as you go the Storage unit alongside the best way.
- Barrage (6v6)
- Revisit 1968 Vietnam as you comply with Hudson’s clues surrounding one Summit Watch on the entrance strains of battle. The bushes have been cleared and the panorama flattened to make room for this base housing an artillery battery in energetic fight. The space has taken hits with massive chunks blown off buildings together with the Command Center and Barracks, the injury opening new pathways by way of the map.
- Nomad (6v6, 2v2)
- The Pantheon moles had been in Afghanistan, too, when Woods fought there in 1986. Fight within the ruins of a fortified settlement commandeered for the following battle, a parked missile service dealing with out over the valley the place a convoy lies in ruins on the slender street main up to the map.
New Multiplayer Modes
Sharpshooter
- Flex your abilities on this traditional Black Ops free for all social gathering mode the place each Operator is assigned the identical Loadout which modifications each 45 seconds. Each cycle introduces a new Primary and Secondary Weapon from scoped Sniper Rifles to akimbo Pistols, plus a new Dedicated Melee weapon and Tactical and Lethal Equipment.
- Use every part at your disposal to get rid of enemies whereas unlocking bonus talents for happening a streak:
- 1st Elimination: Increased motion pace.
- 2nd Elimination: Increased reload pace.
- Third Elimination: Increased dash restoration pace.
- 4th Elimination: Increased ADS pace.
- fifth Elimination: Earn double rating for eliminating enemies.
- Keep the streak going to unlock double rating and make a run for the highest three. When you’re taken out, respawn and build up these bonuses again. A short countdown precedes every weapon swap. Adapt and win.
Demolition
- Alternate between attacking and defending two bomb websites. The attacking crew should destroy each bomb websites to win the spherical, gaining a time bonus after detonating the primary website. All attacking Operators spawn with a bomb and respawns are energetic for each groups all through the match.
- Defense is all about operating down the clock. Defuse planted bombs straight away, because the match timer pauses each time a bomb website is in energetic countdown. If one of the websites is destroyed, regroup and throw every part you may have into defending the final one.
New Weapons (Multiplayer & Zombies)
- Kilo 141 – Assault Rifle (Call of Duty: Warzone Login Reward)
- Fully automated assault rifle with an ergonomic design that improves dealing with, and a regular hearth fee helps keep on course.
- The Kilo 141 is back and able to tear it up throughout Multiplayer and Call of Duty: Warzone. The weapon’s clean dealing with, manageable recoil, and regular hearth fee give it room to shine in a selection of fight conditions, leaving no doubt as to why the Kilo 141 was a favourite in Verdansk. Now that the placement is back, it’s time to relive the glory days with this hard-hitting Primary Weapon.
- Players will routinely unlock the Kilo 141 to be used in Black Ops 6 and Call of Duty: Warzone after logging in to Call of Duty: Warzone on the launch of Season 03.
- CR-56 – Assault Rifle (Battle Pass)
- This light-weight 7.62 x 39mm full-auto assault rifle is compact and highly effective. Built completely for army use, the usual situation rifle is lethal at mid-range fight and simply configured for a selection of assault ways.
- Combining high-damage hits with a quick hearth fee and good dealing with, the CR-56 AMAX is the right mid-range weapon for downing targets quick. Eliminate enemies in three to 4 photographs up to 25 meters out, leaving a lot left over to chew by way of geared up armor. Quick reloads get you back into the action quick, a useful trait no matter how you select to customise the weapon by way of Gunsmith.
- HDR – Sniper Rifle (Battle Pass)
- Anti-material bolt action sniper rifle chambered in 12.7 x 108mm ammunition. Bullets have a decrease muzzle velocity however stay devastating even at very long ranges.
- Veterans of Verdansk know the ability of the HDR and the havoc a sniper can inflict with it when stationed in high vantage factors just like the notorious Airport Control Tower. The weapon’s long attain and heavy injury make it a favourite of sharpshooters, its distinctive firing sound sending squads operating. Add the Reinforced Barrel attachment to additional lengthen your injury vary and bullet velocity, and don’t neglect to carry your breath for tough photographs.
- Kali Sticks – Melee (Event Reward)
- Two-hit kill. Extremely quick assault pace. Short vary.
- The notorious Kali Sticks return, dealing out injury with fast swings that’ll take down your goal in a flash. Smack them with quick follow-up hits utilizing the weapon’s gentle assault or take them out in a more dramatic style by unleashing the heavy assault. Use Kali Sticks in Multiplayer with the brand new Close Shave Perk to deploy a fast whack in opposition to enemies with out having to manually swap to your Dedicated Melee slot first.
- Nail Gun – Special (In-Season)
- Full-auto Nail Gun. High injury at close vary with quick dealing with speeds and really low muzzle velocity.
- Stick it to them with this useful software configured with a journal of 15 nails that fires at full auto. The injury drops off shortly after 25 meters and performs finest up close. The Nail Gun’s low muzzle velocity could make it tough to land photographs in opposition to fast-paced targets, so get them in your sights and unload earlier than they know what hit them. This armament is a reward earned during the Black Ops Tribute Event.
New Attachments
- Monolithic Suppressor (Battle Pass)
- Monolithic Core offers superior sound suppression and elevated vary. Moderate weight increase impacts agility.
- Available for Assault Rifles (besides AS VAL), SMGs, Shotguns, LMGs, Marksman Rifles, Sniper Rifles, and Pistols.
- SWAT 5.56 Grau Conversion (Battle Pass)
- Convert the SWAT 5.56 into a totally automated weapon with decrease injury and vary however improved accuracy, mobility, and dealing with. Equips a new default Barrel and Magazine and unlocks an unique 50-round prolonged Magazine. Blocks Barrel attachments.
- C9 10mm Auto 30-Round Mags (In-Season)
- Conversion package to make use of larger caliber 10mm Auto ammunition for elevated stopping energy. Though the conversion leads to some elevated recoil and a barely decrease hearth fee, the additional injury, vary, and velocity make this attachment a worthy consideration when approaching enemies on greater maps.
New Multiplayer Perks
Close Shave – Enforcer (Event Reward)
- Automatically use your Dedicated Melee assault once you carry out a weapon butt assault. Simply faucet the Melee button to assault. Like the previous days!
New Scorestreak (Multiplayer & Zombies)
- Death Machine (In-Season)
- Heavy minigun with a quick hearth fee, high penetration, and a massive ammunition capability.
- Wield the notorious Death Machine, a highly effective weapon with a single massive journal that fires high influence rounds at a blistering fee of hearth. Score earned whereas utilizing the Death Machine contributes to your present Scorestreak progress, making this a great software for bumping up to the subsequent streak.
New Zombies Map: Shattered Veil
With the Sentinel Artifact in hand, the crew heads to the distant wooded hills above Liberty Falls to satisfy with S.A.M. at an previous mansion within the forest which has been retrofitted to [[REDACTED]]. Only with the help of S.A.M.’s artificial thoughts can the crew hope to unlock the traditional artifact’s mysteries and produce back Agent Maxis. What may probably go improper?
New Zombies Perk-A-Cola
- Double Tap
- The traditional rapid-fire Perk returns for the primary time in almost a decade, dramatically growing your weapon’s hearth fee to chew by way of enemy hordes in report time. Research the long-lasting Perk for highly effective enhancements like an even quicker hearth fee and the possibility to inflict double injury.
- Double Tap is out there in Shattered Veil together with the opposite beforehand accessible Zombies Perks. Note that some of these Perk-a-Colas are solely accessible by way of the Der Wunderfizz machine.
- Double Tap is out there on The Tomb, Citadelle des Morts, Liberty Falls and Terminus maps by way of the Der Wunderfizz machine.
- Double Tap Augments
- Major
- Double Jeopardy
- Normal zombies at low well being have a likelihood to die instantly when shot.
- Double Impact
- Double hits on the identical goal in fast succession deal more injury.
- Double Standard
- All non-critical photographs do double injury. Only applies to regular bullet weapons.
- Double Jeopardy
- Minor
- Double Time
- Increases hearth fee bonus.
- Double or Nothing
- Weapons have a likelihood to do double injury but additionally have a likelihood to do zero injury.
- Double Play
- Killing two enemies in fast succession has a likelihood to return two rounds to your journal. Only applies to regular bullet weapons.
- Double Time
- Major
New Zombies Wonder Weapons
- Ray Gun Mark II (+ 3 Variants)
- Drop a number of zombies directly with the upgraded and modestly unstable Ray Gun Mark II. Recovered from the Dark Aether by Project Janus, this highly effective laser armament delivers three-round bursts of vitality, might be Pack-a-Punched, and doubles as a bludgeoning instrument if you happen to’re operating low on ammunition.
- Then there’s the three new variants.
- Provided you’ve [[REDACTED]], you may experiment with an further three variants of the Ray Gun Mark II:
- Ray Gun Mark II-W: Offering comparable bullet patterns to a submachine gun, this additionally has a random likelihood to ignite enemies.
- Ray Gun Mark II-P: Shooting ammunition like a shotgun, with a likelihood to spawn a sigil with the flexibility to grant invulnerability to the participant standing on it for a restricted time.
- Ray Gun Mark II-R: Dropping zombies with a Marksman Rifle-like discharge, count on a likelihood to unfold a plague an infection that may inflict area-of-effect injury.
- Provided you’ve [[REDACTED]], you may experiment with an further three variants of the Ray Gun Mark II:
- Wunderwaffe DG-2
- Capable of hanging down hordes with chain-lightning blasts, this has the bonus impact of beautiful crowds of zombies, often leading to further, and finally terminal injury.
New Zombies Enemies
- Elder Disciple
- Strange, floating apparitions have been seen flitting in regards to the sprawling gardens and rambling mansion property. Known to some as Elder Disciples, these highly effective enemies possible spell bother for the crew.
- Elder Disciples gain energy as they empower the zombies round them whereas summoning more undead to affix the battle. Using their darkish magic, these fetid, floating carcasses can pressure their allies to evolve more shortly, permitting a lowly zombie to more quickly remodel into a Doppelghast or another sinister kind.
- Eliminate the Elder Disciple earlier than their forces grow too highly effective, protecting it at a distance to keep away from the scream it lets unfastened in opposition to gamers who draw too close. The lethal enemy grows more agitated because it takes injury, so attempt to get the job executed quick.
- Toxic Zombies
- As a sickly yellow fog descends throughout the mansion, count on the inhabitants to tackle an even-more revolting pallor. Easily identifiable resulting from their greenish hue and more skeletal exterior, Toxic Zombies appear to have misplaced all however their base perambulatory capabilities and appear intent on sprinting towards their prey earlier than exploding, leaving a damaging pool of acid of their wake. Listen for his or her telltale shriek and get the leap on them earlier than they’ll close the space.
New GobbleGums
- Tactical Diffusion (Rare)
- Disables the subsequent Nuke Power-Up explosion you activate and offers everybody 2,000 Essence as a substitute.
- Support Group (Legendary)
- Gobble up this tasty GobbleGum to accumulate the ARC-XD, Mangler Cannon, Sentry Gun and Mutant Injection Support objects.
- Die Pitched (Whimsical)
- Zombies have high-pitched voices. Lasts three minutes.
New Features
- Camo Hub
- The Camo HUB is deliberate to be added shortly after launch to offer gamers with a wealth of Camo info and help all of their quest for Dark Matter and Nebula. Available by way of the Barracks > Challenges Menu, the Camo HUB offers gamers all of the Camo info they need in a single location:
- View all accessible Weapons by Weapon Class, with every Weapon sorted by furthest Camo progress
- View the Next Camo Challenge for every Weapon
- View the two accessible Special Camos for every Weapon
- View the subsequent unearned Camo Mastery Calling Card reward
- Track/Untrack a Weapon’s Next Camo
- Select a Weapon to go to that Weapon’s full Camo display screen
- “Tracked & Near Complete” tab now serves as the brand new home for the participant’s manually tracked or routinely surfaced close to full Camo Challenges
- The Camo HUB is deliberate to be added shortly after launch to offer gamers with a wealth of Camo info and help all of their quest for Dark Matter and Nebula. Available by way of the Barracks > Challenges Menu, the Camo HUB offers gamers all of the Camo info they need in a single location:
New Operators
- R0-Z3 (BlackCell, Crimson One, Launch)
- R0-Z3 returns to say her standing as a prime BlackCell operative working in Verdansk. You know the drill. No witnesses.
- Hudson (Battle Pass, Rogue Black Ops, Launch)
- Special Agent Jason Hudson, CIA operative, handler to Alex Mason, and KIA during Operation False Profit.
- Mace (Battle Pass, Crimson One, Launch)
- The Special Forces Army Ranger turned PMC returns, able to inflict critical injury on anybody who thinks they’ll finest him in Verdansk.
- John Black Ops (Event Reward for Black Ops 6 homeowners, In-Season)
- A mysterious Operator clad in a grey leap go well with, sporting tactical goggles and helmet. Anonymous. Unassuming. Deadly.
New Events
- Black Ops Tribute (In-Season)
- Don’t miss out on this legendary tribute to Black Ops in an occasion full of rewards that honor the historical past of the sequence.
- Earn XP in any mode to progress the Event and earn Black Ops themed rewards. Black Ops 6 homeowners will obtain further rewards solely accessible to make use of in Black Ops 6.
- Earn beauty content material and useful tools, together with the Nail Gun (Special Weapon), C9 10mm Auto 30-Round Mags (Attachment), Thermite (Lethal in Call of Duty: Warzone), Death Machine (Scorestreak in MP/Support in Zombies), Close Shave (MP Perk), an Emote, GobbleGums, and the fan-requested Operator, “John Black Ops”.
GLOBAL
RICOCHET Anti-Cheat
This season, the main focus stays on our dedication to taking down cheat makers, banning unhealthy actors, and guaranteeing a great participant expertise. Our roadmap for anti-cheat extends past this season, however within the latest Progress Report we’ll concentrate on current outcomes and security-focused updates coming in Season 03.
Check out the Season 03 RICOCHET Anti-Cheat Update here.
Console Cross-Play Settings
In Season 03, we're giving console gamers more granular choices by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and including a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches.
Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will embrace the next choices:
- On: Enables matchmaking with all gaming platforms when taking part in within the chosen playlists.
- On (Consoles Only): Enables matchmaking solely with different consoles when taking part in in chosen playlists.
- May negatively influence matchmaking queue instances.
- Off: Restricts matchmaking to your present gaming platform solely in chosen playlists.
- Will negatively influence matchmaking queue instances.
Additional particulars on how these settings work together with social gathering members who’re on completely different platforms.
- Players in a social gathering who all belong to the identical console platform will matchmake with the social gathering chief’s most popular cross-play settings.
- Players who’ve chosen "Cross-Play Off" and create a blended platform social gathering that features a completely different console platform may have their cross-play settings quickly adjusted to "Cross-Play On (Consoles Only)" to allow matchmaking. This short-term adjustment allows matchmaking for the length of the blended platform social gathering, and disbanding this social gathering will lead to most popular matchmaking settings being restored.
- Players who’ve chosen "Cross-Play Off" and create a blended platform social gathering with a PC participant may have their cross-play settings quickly adjusted to "Cross-Play On." This allows matchmaking for the length of the blended platform social gathering, and disbanding this social gathering will lead to most popular matchmaking settings being restored.
- Reminder: Adjusting Cross-Play settings might negatively influence matchmaking queue instances.
UI/UX
Pre-Loading Shaders Improvements
- Improved menu framerate stability whereas compiling shaders.
- The Pre-Loading Shaders warning has been cut up per game mode.
- Significantly lowered the time required to compile shaders earlier than launching a match.
- A brand new menu widget was added within the foyer to point the progress of Pre-Loading Shaders to let you realize if you end up able to play!
PC Benchmark
- ICYMI: The PC Benchmark stays a useful gizmo to optimize your gaming expertise. Located within the Graphics Settings menu of Black Ops 6 Multiplayer, it simulates a multiplayer match to help you fine-tune your graphics for optimum efficiency and better framerates.
Global
- Entering Prestige will no longer reset Operator, Calling Card, Emote, Spray, or Gobblegum customization.
- Addressed an situation the place Finishing Move audio would proceed to play after scrolling to a new tier within the Battle Pass.
Challenges
- BlackCell
- BlackCell Daily Challenge
- BlackCell homeowners can now full an further Daily Challenge in Multiplayer, Zombies, and Call of Duty: Warzone for an added 7,500 XP every. The BlackCell Daily Challenge counts towards the 3 challenges needed to earn the Daily Challenge Bonus XP.
- BlackCell Daily Challenge
Weapons
Multiplayer & Zombies
A serious focus of our weapon steadiness modifications in Season 3 is to allow more gameplay selection. Almost each attachment that modifies the core conduct of a weapon is receiving an enchancment to help with its viability within the meta. It is our goal to make sure that all present and future weapon mods really feel enjoyable and highly effective to make use of.
Semi-auto weapons are one other broad goal for buffs this patch. The modifications intention to make these weapons more accessible and aggressive, in addition to create more distinct gameplay really feel between the quicker semi-auto primaries.
As a final top-level notice, the Season 3 patch consists of changes to the Jackal PDW. More particulars on the considering behind the change might be discovered beneath. Our weapon steadiness philosophy is to be conservative with nerfs, and to all the time take into account whether or not there may be an alternative to raise different weapons as a substitute. In this case, we really feel strongly that tuning down the Jackal PDW will likely be good for the well being of the weapon meta going ahead.
Shotguns
All three shotguns have enhancements to their alternate ammo sorts: Dragon’s Breath and Slug Rounds. Dragon’s Breath now has a barely larger injury over time, in addition to longer vary. Pellet injury can also be being improved at varied ranges. The goal is to make Dragon’s Breath a longer vary various that also retains a traditional shotgun really feel.
Slug Rounds are getting vital buffs, with the goal of giving every shotgun a distinctive alternate playstyle. The Marine SP Slugs have a huge vary enchancment, which paired with higher headshot injury flip it into a high risk, high reward precision weapon. The ASG-89 Slugs have a lot larger injury, changing it into a mid-range semi-auto slugger. Finally, the Maelstrom Slugs have larger injury and ranges that make it akin to a slow-fire rifle.
Shotgun Attachment Adjustments
- Dragon’s Breath
- Burn injury elevated from 25 to 30.
Marksman Rifles
As famous within the common part, semi-auto Marksman Rifles are getting buffs to help them cope with the opposite weapon lessons. Rate of Fire is the primary software right here, as that improves TTK and makes missed photographs more forgiving.
Movement Updates
- Increased crouch to stand speeds by 15%.
- Increased crouch to stand speeds whereas ADS by 39%.
- Increased directional dash animation mix speeds for improved fluidity.
Multiplayer
Maps
- Barrage (NEW)
- New 6v6 map set in 1968 Vietnam.
- Nomad (NEW)
- New 6v6/2v2 Strike map set in 1986 Afghanistan.
- Firing Range (Remaster)
- Remastered 6v6 map, additionally accessible by way of Firing Range 24/7 playlist.
Modes
- Sharpshooter
- Classic Black Ops free-for-all Party Game the place each Operator is assigned the identical Loadout, which modifications each 45 seconds.
- Each cycle introduces a new Primary and Secondary Weapon, plus a new Dedicated Melee weapon and Tactical and Lethal Equipment.
- Eliminate enemies whereas unlocking bonus talents for happening a streak:
- 1st Elimination: Increased motion pace.
- 2nd Elimination: Increased reload pace.
- Third Elimination: Increased dash restoration pace.
- 4th Elimination: Increased ADS pace.
- fifth Elimination: Earn double rating for eliminating enemies.
- Keep the streak going to unlock double rating.
- NOTE: Sharpshooter will likely be added to the brand new Party Games menu later within the season after it leaves the Featured Playlist choice.
- Demolition (Launch Window)
- Alternate between attacking and defending two bomb websites. The attacking crew should destroy each bomb websites to win the spherical, gaining a time bonus after detonating the primary website.
- All attacking Operators spawn with a bomb and respawns are energetic for each groups all through the match. The match timer pauses each time a bomb website is in energetic countdown.
- The first crew to win two rounds wins the match. If the rating reaches 1-1, gamers enter a tie-breaking ultimate spherical the place each groups race to detonate a single impartial bomb website.
General Playlist Updates
- Season 03 Moshpit
- Play respawn modes on the most recent Season 03 maps: Barrage, Nomad, and Firing Range.
- Firing Range 24/7
- Moshpit of respawn modes on Firing Range.
- Party Games
- Added Party Games option in Featured Playlists with choices to play Infected, Gun Game, Prop Hunt, or Gunfight.
- Any further Party Games will likely be added to this menu sooner or later.
- Gunfight
- Moved to the Party Games menu going ahead.
Spawns
- Addressed an situation the place gamers may spawn at energetic Shock Charge placements.
Perks
- Close Shave (Launch Window)
- Automatically use your Dedicated Melee assault once you carry out a weapon butt assault. Simply faucet the Melee button to assault. Like the previous days!
- Dispatcher
- Increased the rating bonus for Interceptors from 100 to 125.
Scorestreaks
- Death Machine (Launch Window)
- Heavy minigun with a quick hearth fee, high penetration, and a massive ammunition capability.
- Interceptors
- Reduced rating value from 1150 to 1025.
- War Machine
- Reduced rating value from 1300 to 1150.
Movement Updates
- Reduced slide in max pace scale from from 1.6 to 1.55.
- Reduced slide max time from .7 to .65.
Ranked Play
Ranked Play continues in Season 03 with new rewards to say and new Competitive Integrity methods to maintain Ranked Play honest for all rivals.
New Ranked Play Systems
- Retroactive SR Adjustments
- To help reverse the influence cheaters have on the Ranked Play SR system, retroactive SR changes will likely be made beginning in Season 03.
- When a Ranked Play cheater is banned, anybody they've lately crushed will obtain a SR refund for these matches.
- Players who we detect taking part in with cheaters might have SR for these wins taken away.
- To help reverse the influence cheaters have on the Ranked Play SR system, retroactive SR changes will likely be made beginning in Season 03.
- Rejoin Matches in Progress
- Starting with Season 03, gamers will have the ability to rejoin Ranked matches in the event that they disconnect.
- Players may have 5 minutes to rejoin the match in progress and keep away from stop penalties and suspensions. Teammates will obtain a lowered SR Loss if a matchmade teammate rejoins they usually lose the match.
Season 03 Rank Setback
- Competitors who’re persevering with their conquest in Ranked Play from Season 02 will discover that their accounts might have been set back as outlined in earlier notes.
- Every new Season, your Rank could also be rolled back primarily based on the place you ended the earlier season, as follows:
- Bronze or Silver Rank gamers usually are not impacted by the Seasonal setback and can have the ability to decide up the place they ended Season 02 with no SR deduction.
- Gold or Platinum Rank gamers will begin Season 03 in Tier I of Gold or Platinum respectively.
- Diamond Rank and above gamers will begin the Season 03 at Diamond I.
- Every new Season, your Rank could also be rolled back primarily based on the place you ended the earlier season, as follows:
Demotion Protection
- Demotion Protection will likely be energetic for everybody’s first 3 Ranked Play losses in Season 03, and gamers can count on 1 free loss per day by way of Daily Loss Forgiveness like in Season 02.
Ranked Play Season 03 Rewards
- Ranked Play Season 03 Rewards
- Rank Weapon Blueprints: Jackal PDW SMG
- Each Rank Gold and above has a distinctive Rank-themed Weapon Blueprint which you could earn to show off your rank.
- Gold, Platinum, Diamond, Crimson & Iridescent: Start in (or above) or attain the relevant Rank anytime in Season 03 to immediately earn the corresponding Jackal PDW Blueprint.
- Top 250: Finish Season 03 within the Top 250 to earn the “Top 250 Issue Jackal PDW” Blueprint.
- Each Rank Gold and above has a distinctive Rank-themed Weapon Blueprint which you could earn to show off your rank.
- Rank Calling Cards
- Each Rank Silver and above has a distinctive Calling Card reward:
- Silver, Gold, Platinum, Diamond, Crimson, Iridescent: Start in (or above) or attain the relevant Rank anytime in Season 03 to immediately earn the corresponding Season 03 Rank Calling Card..
- Top 250: Finish Season 03 within the Top 250.
- Top 250 Champion: One-of-a-kind Calling Card awarded to the only participant who finishes Season 03 within the #1 place on the Top 250.
- Each Rank Silver and above has a distinctive Calling Card reward:
- Pro Issue AMES 85 Weapon Blueprint: Unlocked by profitable 10 Ranked Play matches in Season 03.
- 100 Season 03 Wins Large Decal: Unlocked by profitable 100 Ranked Play matches in Season 03.
- Rank Weapon Blueprints: Jackal PDW SMG
Challenges
- “Hard and Fast” Prestige Master Challenge: the outline now mentions the Fast Hands Perk, which additionally must be geared up to progress the Challenge.
UI
- Updated the Quartermaster, Hunter's Instinct, and Slipstream Perk descriptions to be clearer.
- Addressed an situation the place the Scoreboard can be clean when opening it on the finish of a spherical or match.
- Addressed an situation the place Forward Intel Perk would produce inconsistent minimap zoom performance.
- Added a timer to the Winner's Circle that counts down the delay earlier than Emotes might be carried out. An Emote triggered during the countdown will routinely play as quickly because the timer ends.
- Addressed a Private Match situation the place Game Setup was unresponsive after queuing for Gun Game.
- Addressed an situation the place the profitable map can be displayed as vetoed after the Veto Vote concludes in Ranked Play.
- Updated the SR Protection string within the Ranked Play foyer to be more descriptive.
Stability
- Addressed varied stability points.
Zombies
Maps
- Shattered Veil (NEW)
- New map accessible in Season 03. Main Quest goes reside at 9AM PT on April 2.
- Liberty Falls
- Directed Mode
- Addressed an situation that prevented the Round Cap from updating correctly during the Liberty Falls Pack-a-Punch quest.
- Directed Mode
- The Tomb
- Addressed an situation the place not often the monocle wouldn't spawn on the Shock Mimic’s location when killed for the Wonder Weapon Quest.
- Addressed an situation the place zombies may injury Staff of Ice from behind the Plinth.
- Addressed an situation the place some zombies may seem jittery when attacking the Staff of Ice.
- Addressed an situation that brought about black smoke to return out of a playable character on loss of life.
- Addressed an situation the place the Max Ammo after a particular spherical would spawn distant from the participant in the event that they had been within the Roma Mausoleum.
- Addressed an situation the place sections of the barrier denoting the Vermin Trial zone weren’t all the time current.
Modes
- Team Cranked (Launch Window)
- Rules
- The Cranked Timer begins when the primary enemy is eradicated. The timer is shared throughout the entire crew and any kill from any crew member fills it.
- The timer begins at 30 seconds. Each enemy eradicated replenishes the timer to its present most, and each spherical survived causes the utmost timer to be lowered by 1 second.
- Essence earned by eliminating zombies is elevated in comparison with Standard/Directed Mode
- The Time Stopper Field Upgrade replaces your loadout’s Field Upgrade.
- Main Quests and Easter Eggs are enabled.
- The timer begins at 30 seconds. Each enemy eradicated replenishes the timer to its present most, and each spherical survived causes the utmost timer to be lowered by 1 second.
- The Cranked Timer begins when the primary enemy is eradicated. The timer is shared throughout the entire crew and any kill from any crew member fills it.
- Abilities
- Time Stopper: Temporarily pause the Cranked timer for all teammates. All Operators start the match with the Time Stopper Field Upgrade geared up.
- Time Extended: Grab this uncommon power-up to fill the Cranked timer and add a small quantity to the utmost time allowed.
- Time Stopper: Temporarily pause the Cranked timer for all teammates. All Operators start the match with the Time Stopper Field Upgrade geared up.
- Rewards (Survive previous Round 50)
- A customized choice of six GobbleGums per map.
- Each incorporates one high-rarity GobbleGum and 5 GobbleGums of different rarities.
- 15,000 XP per map, for a complete of 75,000 XP throughout all maps.
- Each incorporates one high-rarity GobbleGum and 5 GobbleGums of different rarities.
- A customized choice of six GobbleGums per map.
- Rules
Wonder Weapons
- Raygun Mark II (and Variants)
- Drop a number of zombies directly with the upgraded and modestly unstable Ray Gun Mark II. Recovered from the Dark Aether by Project Janus, this highly effective laser armament delivers three-round bursts of vitality, might be Pack-a-Punched, and doubles as a bludgeoning instrument if you happen to’re operating low on ammunition.
- Then there’s the three new variants.
- Provided you’ve [[REDACTED]], you may experiment with an further three variants of the Ray Gun Mark II:
- Ray Gun Mark II-W: Offering comparable bullet patterns to a submachine gun, this additionally has a random likelihood to ignite enemies.
- Ray Gun Mark II-P: Shooting ammunition like a shotgun, with a likelihood to spawn a sigil with the flexibility to grant invulnerability to the participant standing on it for a restricted time.
- Ray Gun Mark II-R: Dropping zombies with a Marksman Rifle-like discharge, count on a likelihood to unfold a plague an infection that may inflict area-of-effect injury.
- Provided you’ve [[REDACTED]], you may experiment with an further three variants of the Ray Gun Mark II:
- Wunderwaffe DG-2
- Capable of hanging down hordes with chain-lightning blasts, this has the bonus impact of beautiful crowds of zombies, often leading to further, and finally terminal injury.
- Ray Gun
- Addressed an situation the place the Ray Gun wouldn’t routinely reload when emptying journal ammo.
Perk-A-Colas
- Double Tap (New)
- The traditional rapid-fire Perk returns for the primary time in almost a decade, dramatically growing your weapon’s hearth fee to chew by way of enemy hordes in report time. Research the long-lasting Perk for highly effective enhancements like an even quicker hearth fee and the possibility to inflict double injury.
- Double Tap is out there in Shattered Veil together with the opposite beforehand accessible Zombies Perks. Note that some of these Perk-a-Colas are solely accessible by way of the Der Wunderfizz machine.
- Double Tap is out there on The Tomb, Citadelle des Morts, Liberty Falls and Terminus maps by way of the Der Wunderfizz machine.
- Double Tap Augments
- Major
- Double Jeopardy
- Normal zombies at low well being have a likelihood to die instantly when shot.
- Double Impact
- Double hits on the identical goal in fast succession deal more injury.
- Double Standard
- All non-critical photographs do double injury. Only applies to regular bullet weapons.
- Double Jeopardy
- Minor
- Double Time
- Increases hearth fee bonus.
- Double or Nothing
- Weapons have a likelihood to do double injury but additionally have a likelihood to do zero injury.
- Double Play
- Killing two enemies in fast succession has a likelihood to return two rounds to your journal. Only applies to regular bullet weapons.
- Double Time
- Major
Ammo Mods
- Light Mend
- Dual Action
- Addressed an situation the place consuming a therapeutic glyph wouldn’t quickly enable the participant to heal quicker.
- Antibiotic
- Addressed an situation the place therapeutic glyphs wouldn’t injury enemies that contact it.
- Dual Action
Field Upgrades
- Tesla Storm
- Overclocked
- Addressed an situation the place activating Tesla Storm wouldn’t increase the participant's motion pace.
- Lithium Charged
- Addressed an situation the place the prolonged length would apply to all gamers activating Tesla Storm if no less than one participant had it geared up.
- Overclocked
GobbleGums
- Addressed an situation the place gamers weren't ready to make use of their GobbleGums of their pack after coming into a Prestige.
Power-Ups
- Max Ammo
- Addressed an situation that prevented the Max Ammo powerup from refilling ammo for gamers which are utilizing a Mutant Injection.
Enemies
- Mangler
- Addressed an situation the place Manglers may assault the participant with their cannon from exterior playable space.
Challenges
- GS45 Military Camos
- Changed requirement to Eliminations as a substitute of Critical kills resulting from these weapons turning into explosive after being Pack-a-Punched.
- LR 7.62 Military Camos
- Changed requirement to Eliminations as a substitute of Critical kills resulting from these weapons turning into explosive after being Pack-a-Punched.
- Titan Felling (Get Elite Kills with Shotguns)
- Now permits Special Zombie kills to progress the problem.
- Perfectly Charred (Kill Special Zombies with Molotovs)
- Now permits Thermobaric Grenades to progress the problem.
- Stalking Prey (While inside smoke from a Smoke Grenade, kill Zombies with Melee Weapons)
- Removed melee weapon requirement so all weapons can progress the problem.
UI
- Addressed an situation the place the earned reward was lacking from the notification after finishing a Main Quest.
- Addressed an situation the place the vote immediate may keep on display screen after taking a quick journey.
- Addressed an situation the place the Deadliest Weapon was incorrect within the After Action Report.
- Addressed an situation the place reward notifications would overlap with the Round Cap callout in Directed Mode.
- Addressed an situation the place the geared up Ammo Mod was hidden behind your Support when utilizing akimbo weapons.
- Addressed an situation the place Blueprint icons can be misaligned when viewing ground loot.
- Addressed an situation the place gamers are in a position to work together with sure machines whereas spectating.
- Addressed an situation the place the Calling Card awarded for finishing a Main Quest wouldn’t be proven within the After Action Report.
- Addressed an situation the place Mutant Injection HUD was displayed during a cutscene.
- Addressed an situation the place a ping on the Mystery Box would keep after it modifications location.
- Corrected some typos.
Graphics
- Addressed an situation when utilizing the Time Out GobbleGum whereas a white flash happens may go away the display screen white.
- Addressed an situation with visuals during the Gold Armor Side Quest on The Tomb.
- Addressed an situation the place the Ray Gun can be misaligned with gamers hand when in Third-person inclined supine.
- Addressed an situation the place the Pack-a-Punch camo for the “Donatello’s Bo Staff” Blueprint wouldn’t cowl the whole weapon.
- Addressed an situation that brought about the “Fire Eater” Beamsmasher Blueprint to not be seen at short distances.
- Addressed an situation the place some white flashes could possibly be seen during the Terminus Boat Race Side Quest.
Audio
- Addressed an situation the place no sound results performed when interacting with the underside row of keys on the Keypad in Terminus.
Stability
- Addressed varied stability points.
Warzone
GLOBAL
RICOCHET ANTI-CHEAT
This season, the main focus stays on our dedication to taking down cheat makers, banning unhealthy actors, and guaranteeing a great participant expertise. Our roadmap for anti-cheat extends past this season, however within the latest Progress Report we’ll concentrate on current outcomes and security-focused updates coming in Season 03.
Check out the Season 03 RICOCHET Anti-Cheat Update here.
BATTLE PASS
Memories are a highly effective software, and even the departed can change the course of historical past. The street back to Verdansk includes unlocking some core reminiscences, in addition to some unforgettable weaponry and new Operators. A flashback to agent Jason Hudson, bringing echoes of his frontline savvy, Hudson is unlockable by progressing throughout the Battle Pass. Joining him is Mace, the metal-faced mercenary, who will convey the battle anyplace, anytime, for anybody, unlocked immediately upon Battle Pass buy.
The Season 03 Battle Pass consists of over 110 items of unlockable content material (excluding BlackCell) together with free, earnable armaments; two new Base Weapons, the Monolithic Suppressor Attachment, and more. Check out the BlackCell, Battle Pass and Store Bundles weblog previous to Season 03 launch for a nearer have a look at what’s coming.
CONSOLE CROSS-PLAY
In Season 03, we're giving console gamers more granular choices by separating the MP Ranked Play and Call of Duty: Warzone Ranked Play settings and including a new Multiplayer-only setting for Quickplay, Featured, and Party Games matches.
Each of these three settings (Multiplayer Ranked Play, Call of Duty: Warzone Ranked Play, and Multiplayer Unranked) will embrace the next choices:
- On: Enables matchmaking with all gaming platforms when taking part in within the chosen playlists.
- On (Consoles Only): Enables matchmaking solely with different consoles when taking part in in chosen playlists.
- May negatively influence matchmaking queue instances.
- Off: Restricts matchmaking to your present gaming platform solely in chosen playlists.
- Will negatively influence matchmaking queue instances.
Additional particulars on how these settings work together with social gathering members who’re on completely different platforms.
- Players in a social gathering who all belong to the identical console platform will matchmake with the social gathering chief’s most popular cross-play settings.
- Players who’ve chosen "Cross-Play Off" and create a blended platform social gathering that features a completely different console platform may have their cross-play settings quickly adjusted to "Cross-Play On (Consoles Only)" to allow matchmaking. This short-term adjustment allows matchmaking for the length of the blended platform social gathering, and disbanding this social gathering will lead to most popular matchmaking settings being restored.
- Players who’ve chosen "Cross-Play Off" and create a blended platform social gathering with a PC participant may have their cross-play settings quickly adjusted to "Cross-Play On." This allows matchmaking for the length of the blended platform social gathering, and disbanding this social gathering will lead to most popular matchmaking settings being restored.
- Reminder: Adjusting Cross-Play settings might negatively influence matchmaking queue instances.
UI/UX/TECH
- Pre-Loading Shaders
- Improved menu framerate stability whereas compiling shaders.
- The Pre-Loading Shaders warning has been cut up per game mode.
- Significantly lowered the time required to compile shaders earlier than launching a match.
- The Pre-Loading Shaders warning has been cut up per game mode.
- A brand new menu widget was added within the foyer to point the progress of Pre-Loading Shaders to let you realize if you end up able to play!
- Improved menu framerate stability whereas compiling shaders.
- PC Benchmark
- ICYMI: The PC Benchmark stays a useful gizmo to optimize your gaming expertise.
- Located within the Graphics Settings menu of Black Ops 6 Multiplayer, it simulates a multiplayer match to help you fine-tune your graphics for optimum efficiency and better framerates.
CUSTOMIZATION
- Weapon & Blueprint Customization
- You’re now in a position to customise any Black Ops 6 base weapon or Weapon Blueprint with a pores and skin you’ve unlocked or bought, throughout Multiplayer, Zombies, and Call of Duty: Warzone.
- For Base Weapons, you may solely change the pores and skin of the Base Weapon, not any Attachments.
- For Blueprints, you may customise the skins with different present Attachments.
- You’re now in a position to customise any Black Ops 6 base weapon or Weapon Blueprint with a pores and skin you’ve unlocked or bought, throughout Multiplayer, Zombies, and Call of Duty: Warzone.
CHALLENGES
- BlackCell Daily Challenge
- BlackCell homeowners can now full an further Daily Challenge in Multiplayer, Zombies, and Call of Duty: Warzone for an added 7,500 XP every. The BlackCell Daily Challenge counts towards the 3 challenges needed to earn the Daily Challenge Bonus XP.
WARZONE
EVENTS
Return to Verdansk
Welcome back to Verdansk!
Celebrate Verdansk's return by logging into Call of Duty: Warzone from April Third to fifteenth to earn up to twenty rewards together with six instantaneous unlocks and the Kali Sticks Melee Weapon.
Open safes in varied areas to secure rewards, such because the unique "Trail Blazer" Operator Skin for Caine. You might even get particularly fortunate during your search!
Be sure to log in to immediately unlock the Kilo 141 and two Operator Skins. Original Verdansk veterans additionally get bonus objects: the "Blue Legacy" Contrails, "Coming Home" Parachute, and "Like We Never Left" Gun Screen.
Visit the Return to Verdansk Blog for full details.
MAPS
Classic
- Verdansk
- Welcome Home: Verdansk has returned! The map that began all of it in Call of Duty: Warzone – together with a breadth of traditional and memorable options that naturally include it.
- Below is a recap of some of the enhancements made to Verdansk that gamers can count on to see – as outlined within the Return to Verdansk weblog:
- Trees barely repositioned from the unique map.
- Non-drivable autos clearly marked as smoldering wreckage.
- Swimming now doable – southern shoreline expanded into Kastovian Sea (not vital to gameplay).
- Improved traversal in steep areas – new "goat trails" added.
- Shorter phone/electrical poles for simpler parachute landings.
- Additional ladders and adjusted paths to rooftops for higher accessibility.
- Doors now double-hinged, permitting barging, taking pictures, or blowing open/closed.
- Ascenders returning mid-season, already accessible in Plunder mode; up to date to quicker "L" form design for elevated fluidity and pace when getting on and off
- Enhanced exterior lighting, improved visibility, and lowered glare.
- Interior lighting adjusted to cut back hiding spots, particularly in opposition to darkish corners.
- Added element enhancements, reminiscent of additional particles and surroundings round Fire Stations and riverbanks.
- And for console gamers, the flexibility to view Verdansk in up to 120 FOV for the primary time.
- For a full breakdown of the map particulars, take a look at the Tac-Atlas guide here.
- Gulag Showers
- The unique Gulag from 2020 is back, with all three variants included.
- Gulag Overtime: Capture the Flag (CTF)
- When Gulag match-ups don’t resolve quick enough, a flag will spawn within the center of the sector. The profitable participant is the one which both dispatches their rival as regular or captures the flag throughout the time restrict.
Returning
- Rebirth Island
- Rebirth Island, which is at the moment reside, will stay half of our Season 03 offering. Resurgence Quads will likely be added to the playlist shortly after the launch of Season 03, with the remaining squad sizes coming later into the season.
MODES
New
- Battle Royale Casual At Launch
- The Battle Royale expertise is branching out with the introduction of a new mode that includes bot gamers. This is designed as a stepping stone for gamers to go from the Warzone Bootcamp tutorial mode to an expertise nearer to our conventional, player-only, expertise. Players can study the game and hone their abilities in a lower-stress atmosphere whereas nonetheless embracing the core survival problem of being the final squad standing amongst 148 gamers.
- Map:
- Verdansk
- Player Count:
- 28 Players
- 120 Bots
- High Trip In-Season
- Players can look ahead to a new limited-time occasion extremely impressed by this time of yr. Join your squad in a joint effort to gentle up your enemies and blaze the path to victory. Details will likely be rolled out as we draw nearer to the occasion date.
Returning
- Battle Royale At Launch
- Our core expertise, Battle Royale challenges gamers to scavenge, survive, and outlast their opponents because the map shrinks, with the last word goal of being the final squad standing.
- Map:
- Verdansk
- Player Count:
- Solos, Duos, Trios → 150
- Quads → 152
- Plunder At Launch
- Plunder returns to Verdansk, difficult gamers to loot, full contracts, and battle to earn $2 million, with respawn enabled and loadouts intact—superb for leveling weapons, exploring the map, and experimenting with methods.
- Map:
- Verdansk
- Player Count:
- 100
- Warzone Bootcamp At Launch
- Call of Duty: Warzone Bootcamp is a coaching mode with up to twenty gamers and 24 bots, offering mode-specific matchmaking to help gamers observe abilities, study primary methods with out affecting their stats.
- Map:
- Verdansk
- Player Count:
- 20 Players
- 24 Bots
- Resurgence Launch Window
- This mode affords a faster-paced, aggressive tackle Battle Royale, with respawn timers permitting eradicated gamers to redeploy as long as teammates survive, encouraging riskier play and frequent engagements.
- The playlist will likely be up to date to incorporate Resurgence Quads shortly after the launch of Season 03. Other squad sizes for Resurgence will likely be included later into the season.
- Map:
- Rebirth Island
- Player Count:
- 44
PLAYLIST
For details about upcoming Playlists, please take a look at the devoted Call of Duty: Warzone Trello Board.
RANKED PLAY
Now that Season 02 has formally wrapped up, Ranked Play will likely be quickly offline during the primary half of Season 03. This downtime will give gamers a a lot awaited alternative to rediscover and relearn Verdansk earlier than diving back into the competitors.
We plan to convey Ranked Play back online with the Season 03 Reloaded replace. Upon its return, all participant ranks will endure a full reset to Bronze, offering everybody equal footing and the thrill to climb back up by way of the ranks. When Season 04 arrives, we'll resume the usual tender reset, pulling gamers back by solely a few ranks.
Thank you in your endurance during this transition period – now go drop into Verdansk and have enjoyable!
GENERAL
Classic
- 150 Players
- The quantity of gamers in a Battle Royale match has been elevated to 150 gamers, up from 120.
- There are 152 gamers within the Quads playlist.
We tipped our hat at this by operating it in Season 02 Reloaded, nonetheless it was all to serve a better function. We’re formally coming home with a combine of 150 of your pals and enemies.
- Freefall Shooting
- Players can shoot whereas freefalling (also called skydiving) utilizing their secondary weapon. If no secondary weapon is supplied, they may default to their backup pistol.
We’re restoring some of the early game depth that retains you in your toes instantly leaving the infil airplane, and allows more of a response during a freefall.
- 360-Degree Revive Rotation
- Players can now rotate their view 360 levels whereas reviving a squadmate, as a substitute of being fixed on their squadmate's downed place, giving the right alternative to call out in case your squadmate is being pushed by an enemy as they revive you
- End-Game Circle Pacing
- The gasoline circle pacing is trustworthy to the unique timings of the gasoline closing in addition to the circle dimension and motion.This implies that Battle Royale matches will run longer to create a more well-defined initial looting part.
We’ve some good reminiscences of video games ending within the woods above Quarry, or within the deep forests on the East or West of Verdansk, and this variation to circle logic brings back these doable finish video games. Be warned! This does imply that the circle can transfer in a short time in case you are caught deep exterior when the gasoline begins to maneuver. Respect the circle, and also you’ll keep alive.
- Map Assets
- Many fashions and textures discovered throughout Verdansk now characteristic traditional aesthetics together with however not restricted to Armor Plates, Armor Satchels, Buy Stations, and Contracts.
GAMEPLAY
Classic
- Ascenders on Verdansk Battle Royale
- To convey back the traditional really feel of Verdansk, exterior ascenders have been disabled at launch however are scheduled to return within the mid-season.
- Internal ascenders inside elevator shafts stay operational.
Adjustments
- Gulag Loadouts
- Loadouts throughout the Gulag has been reworked to improve selection and balancing.
- These loadouts will change because the game progresses, permitting gamers that return to the sphere victorious to take action with a aggressive weapon in hand for a higher likelihood at restoration.
- Infil & Backup Pistol
- Players will now infil and spawn with the 9mm PM, changing the GS45.
- Late-Game Redeploy
- Late-game redeployments will now spawn gamers nearer to the ground, lowering the need to hover whereas positioning during ultimate circles. This system has not been turned on since BO6 launched.
- Player Respawn Angles Quality of Life
- Players will now respawn wanting roughly 30 levels downward as a substitute of straight on the horizon, offering a clearer view of potential touchdown areas.
- This adjustment aligns with pure participant conduct when scouting touchdown spots.
- Unsuppressed Red Dot Distance
- The distance at which unsuppressed weapons show a pink dot has been lowered in Resurgence to raised align to the map dimension:
- Reduced to 112.5 meters on Rebirth Island, down from 250
- The distance at which unsuppressed weapons show a pink dot has been lowered in Resurgence to raised align to the map dimension:
Unsuppressed Red Dots are core to the Call of Duty: Warzone expertise, and whereas developing Verdansk we took great care in evaluating the energy of pink dots on every map – which beforehand was a static worth regardless of play-space. While reviewing these values, we felt that given the vastly smaller map dimension of Rebirth Island, the Red Dots needs to be higher aligned to the small-map expertise. These changes are primarily based on each participant suggestions and our design targets, guaranteeing that visibility of unsuppressed gunfire matches the supposed fight dynamics for every map.
LOOT & ECONOMY
Classic
- Floating Loot
- Loot discovered on the ground will as soon as again float within the air for higher visibility and interactability.
The return of floating loot is the muse of many enhancements we’re making to loot interplay this season. Floating loot by itself will improve your capability to select up, or just discover important objects when at a distance.
Adjustments
The return to Verdansk comes with some refinements to Battle Royale’s loot philosophy that brings us back to its roots: life is effective, adaptability is essential, great loot have to be earned, and contracts are central to incomes money.
In order to create more intentionality round looting, the varied sources of loot have been adjusted to be more reminiscent of the traditional Verdansk days, with some enhancements.
- Ground Loot Refresh
- Common to Epic weapons now sport a choice of random attachments that align with the weapon’s pure strengths.
- Legendary weapons include a selection of fixed builds tailor-made to particular roles, which are randomly chosen match over match.
- This change goals to keep up the thrill of random loot whereas preserving the reliability of weapon efficiency.
Looting in recent times has turn out to be a little too static- a blue (uncommon) tier weapon typically offering probably the most beneficial attachments and devaluing an epic or legendary discover. This change goals to convey some completely different outcomes within the more generally discovered weapons, and makes legendary weapons (or loadouts) extremely sought after.
- High Value Loot Zones
- This season, HVLZs stay constant each match, permitting gamers to reliably establish Hospital, Military Base, and Superstore as Points of Interest (POIs) with enhanced ground loot and an elevated quantity of Supply Boxes.
- Further enhancements to this characteristic will likely be added in future updates.
- Supply Boxes
- Basic
- These bins present constant money rewards and average to high-quality weapons, often offering premium tools reminiscent of legendary weapons, killstreaks, and gasoline masks.
- Legendary
- Legendary Supply Boxes have obtained vital upgrades for a more rewarding expertise. These bins guarantee top-tier weapons and a few of the perfect loot accessible, with elevated probabilities of acquiring substantial money.
- Reusable
- These bins replenish each 90 seconds, serving as an superb means for gamers to regain energy within the mid-to-late phases of a match, notably after coming back from the Gulag or redeployment. They provide gamers with a viable weapon, an armor plate, and a few money to shortly return to fight readiness.
- Basic
- Duffel Bags, Medical Cabinets, & Weapon Lockers
- These sources of loot have been eliminated to raised service the traditional feeling of Verdansk.
- Second Chance Mechanics
- The following objects have been faraway from loot:
- Gulag Tokens
- Reinforcement Flares
- Redeploy Tokens
- The solely accessible strategies to return after loss of life are:
- Gulag Victories
- Buy Station Buybacks
- Jail Break Public Events
- The following objects have been faraway from loot:
- Self-Revive Kit
- Self-revives can solely be acquired by way of the next sources:
- Legendary Supply Boxes → Random drop
- Scavenger Contract → Random drop
- Buy Station → $4,000
- Fire Sale → Free
- Self-revives can solely be acquired by way of the next sources:
Your life issues. In returning back to the traditional feeling of Verdansk, we’re going back to a easier set of Second Chance Mechanics which are trustworthy to the unique Battle Royale expertise.
- Death Tax
- Cash dropped upon loss of life has been adjusted to help gamers coming back from the Gulag, offering them with a bigger portion of their earlier money steadiness for mid-to-late game restoration:
- 50% of the money steadiness will drop on the ground
- 50% will stay with the eradicated participant, up from 20%
- Previously, 50% of the money steadiness dropped on the ground, with gamers protecting 20% and 30% being totally faraway from the economic system.
- Cash dropped upon loss of life has been adjusted to help gamers coming back from the Gulag, offering them with a bigger portion of their earlier money steadiness for mid-to-late game restoration:
After months of playtesting we famous that regain within the mid-to-late game was virtually not possible, so the design intent of that is to raised enable gamers to redeploy with a little more money to present them a slight leg-up in terms of getting back into the circulation of the game.
- Loot Angle Quality of Life
- Interactions now require more exact aiming to cut back unintended merchandise pickups, resolving most unintended looting conditions, reminiscent of inadvertently choosing up objects during reloads.
- Rarity Outlines
- Rarity outlines now progressively fade into view solely when gamers are inside a logical proximity, somewhat than remaining seen in any respect distances.
- Loot Card Positioning
- Loot playing cards at the moment are centered over objects to improve readability, notably when mixed with floating loot.
- Loot playing cards stay at a fixed top somewhat than shifting with the participant's view.
- Loot playing cards are hidden when gamers dash, dive, slide, or use lethals, tacticals, and area upgrades.
Loot playing cards now have contextual prompts. For instance if the participant has an empty weapon slot, a weapon loot card immediate will show “Equip”, but when the participant has two weapons geared up, the immediate will show “Swap”.
BUY STATIONS
Classic
- Vertical Redesign
- The vertical checklist is back! The Buy Station interface has been streamlined, returning to a vertical checklist format to more clearly show purchasable objects and teammates eligible for redeployment.
- The left facet of the Buy Station now clearly reveals all gear accessible for buy, together with tools, killstreaks, and area upgrades.
- The proper facet of the interface will show teammates who’ve been eradicated and are eligible for buyback, supplied they don’t seem to be at the moment awaiting a Gulag battle.
- Importantly, controller gamers can nonetheless press ‘Up’ to entry the ‘Loadout Drop Marker’ in a single button press as we needed to retain the carousel interface to permit for fast entry to objects additional down the checklist.
- To improve navigation effectivity and emphasize loadout acquisition, particular person weapon purchases have been eliminated.
Our intention is to recapture the traditional Battle Royale really feel reminiscent of taking part in on Verdansk 5 years in the past. Adjustments to the Buy Station mirror this imaginative and prescient, that includes a lowered choice of purchasable objects and up to date costs aligned with the game's new financial steadiness. We intend for gamers to expertise an economic system more akin to Call of Duty: Warzone in 2020, the place strategic money management turns into important to gameplay selections.
New
- Redeploy All Button Quality of Life
- We have launched a single-button shortcut at Buy Stations, permitting gamers to redeploy all teammates concurrently.
- Although the Redeploy All button is executed with one button press, particular person flares and sound results will set off for every teammate redeployed, alerting close by enemies to the overall quantity of returning gamers.
- In situations the place inadequate funds stop shopping for back the whole squad, the Redeploy All characteristic will prioritize teammates carrying the best money quantities.
We acknowledge the urgency of shortly redeploying teammates underneath stress, particularly when trying hero plays amidst heavy fight. After cautious consideration, we decided that prioritizing teammates with the best money aligns most intently with probably the most distinguished conduct that we’ve noticed.
- Item Icons Quality of Life
- Each entry within the vertical purchase station now reveals the icon of its respective merchandise, as we discovered that this vastly sped up the at-a-glance navigation in playtesting.
- Item Count Quality of Life
- Players can simply see how many of an merchandise they already own whereas within the Buy Station earlier than making a choice on what to buy.
- Category Subheaders Quality of Life
- We respect that for brand spanking new gamers, having the ability to see the tools class like “Killstreak” or “Field Upgrade” is useful to know what merchandise slot will likely be geared up or swapped when an merchandise is bought.
Adjustments
- Spawn Locations
- Buy Stations will spawn in the identical actual 30 static areas throughout each match.
- Inventory Pricing
- We have up to date the costs of the varied objects within the purchase station as follows:
- Armor Plate: $300
- Cluster Strike: $3,000
- Precision Airstrike: $5,000
- UAV: $6,000
- Gas Mask: $3,000
- Self Revive: $4,000
- Munitions Box: $2,500
- Armor Box: $4,000
- Loadout Marker:
- Solos: $6,000
- Duos, Trios, Quads: $10,000
- Squadmate Redeploy: $4,000
- We have up to date the costs of the varied objects within the purchase station as follows:
- Interact Angle
- The Buy Station can now be accessed from any angle, together with behind it, offering elevated flexibility during tense engagements.
MOVEMENT
Adjustments
The introduction of Black Ops 6’s omni-movement system revolutionized gameplay and has turn out to be the muse of participant motion in Call of Duty: Warzone. While the system launched with multiplayer-inspired values, we've acknowledged the need for changes to raised align motion dynamics with the distinctive calls for of Call of Duty: Warzone’s limited-life modes.
Season 03 focuses on fine-tuning the Black Ops 6 participant motion by guaranteeing a steadiness between fluidity and responsiveness. The changes to the motion mechanics are as follows:
- Movement Speed
- Crouch Movement Speed lowered by 10%
- Crouch-to-Stand Speed elevated by 15%
- Crouch-to-Stand Speed While ADS elevated by 39%
- Prone Movement Speed lowered by 5%
- Sprint Movement Speed lowered by 4.9%
- Directional Sprint Animation Blend Speeds elevated for improved fluidity
These values convey Call of Duty: Warzone's motion speeds nearer to the spirit of the unique expertise whereas nonetheless preserving the fluidity of Black Ops 6. We encourage gamers to go hands-on with these fine-tuned modifications, as they are often laborious to precise in a patch notice. The proof is within the pudding!
- Jump Cooldown
- Reduced the cooldown by 40% for improved responsiveness during repeated jumps.
- Omni-sprint Side & Back Speed Scaling
- Reduced by 8.5%, to raised steadiness strafe motion.
- Slide Friction
- Increased by 4% to cut back overly slippery engagements.
These changes handle the dominant energy of strafe engagements whereas sustaining fluidity for mechanics reminiscent of sprinting, strafe reloading, and common navigation. Responsiveness throughout motion methods has been improved to make sure smoother gameplay whereas hanging a higher steadiness for Call of Duty: Warzone's fast-paced encounters. This will convey back the sensation of a traditional Warzone expertise that everyone knows and love.
CONTRACTS
Classic
- Recon Contract
- Replacing the Intel contract, the Recon Contract offers gamers with a 4-minute timeframe to seize a designated domination level.
- Rewards for completion embrace money and a preview of the subsequent circle.
- Supply Run
- The much-loved “Supply Run” Contract returns! Players have 2 minutes to achieve a designated Buy Station to earn rewards, which embrace money and a single-item Fire Sale for every squad member on the focused Buy Station.
- Supply Run contracts is not going to seem on the map till the primary circle has totally collapsed.
With the return of the “Supply Run” Contract, we wish to make sure that its return suits throughout the gameplay loop and the economic system. This adjustment to be accessible from the second circle onwards permits for the Contract to be more centered round journey and autos, which in playtesting we have now discovered to be a more enjoyable and interesting Contract expertise.
- Contract Multiplier
- Returning from the Verdansk period, the contract multiplier enhances money rewards as gamers full more contracts.
- Each contract accomplished now grants a +30% money bonus, stacking up to a most of +150% extra money rewards in each Battle Royale and Resurgence modes.
Stacking up on accomplished Contracts within the early game is a great strategy to improve your probabilities if you happen to need a mid-to-late game regain, because the multiplier will carry all through the whole game to present better financial rewards later on.
- Tablet Models
- All contracts have reverted to their unique pill fashions, offering gamers with a nostalgic expertise.
Adjustments
- Spawn Rebalancing
- Contract spawn charges have been adjusted all through base Battle Royale to boost distribution and improve general gameplay steadiness.
- Payout Updates
- Contract payouts have been up to date to align more intently with values reminiscent of the Verdansk period, though not precisely matching them.
- Supply Run and Recon contract payouts at the moment are standardized to match the Scavenger contract values in each Battle Royale and Resurgence modes.
- Completing a Most Wanted contract no longer leads to a provide cache drop.
- Plunder-specific contract payouts have been adjusted for consistency throughout modes.
- Recon Contract Progress Quality of Life
- Added upward arrows indicating how a lot quicker a Recon contract is being captured by your crew relying on how many gamers are on the goal location helping with the seize.
EQUIPMENT
Classic
- Thermite
- In Season 03, Thermite returns as a specialised anti-vehicle and space denial software, echoing its unique use in Verdansk.
- Unlike earlier variations, Thermite no longer ensures a kill upon sticking an opponent. It will, nonetheless, deal adequate injury to down gamers with two armor plates or fewer.
- Thermite now immediately explodes autos if their well being reaches zero from its injury ticks, much like C4.
- Unlockable by way of the Black Ops Tribute occasion.
Adjustments
The following is an define of the total arsenal of Lethal & Tactical tools – together with how to accumulate them throughout a match in Battle Royale on Verdansk:
SATCHELS
- Available Satchels
- Armor Satchel
- Munitions Satchel
- Available by way of Bandolier Wildcard
ARMOR
Adjustments
- Maximum Armor Plates
- Default most capability lowered from 6 to five to match the traditional expertise.
- Armor Satchel Capacity
- Now will increase plate capability by an further 3 plates (totaling 8 armor plates when geared up), down from the earlier 6, to additionally match the traditional expertise.
- Armor Drops
- Eliminated gamers will constantly drop no less than 1 armor plate in Battle Royale and Resurgence matches.
- This doesn’t apply to bots in Bootcamp and Battle Royale Casual.
Armor is your first line of protection and gauges how freely you’ll take engagements. Recently armor provides have been so plentiful that enemies are in a position to reinforce armor a number of instances within the center of a fight and the notion of “downtime” or the need to resupply has been misplaced. This massively impacts the tempo of the game and in addition modifications how you’ll rotate to the subsequent protected zone.
To preserve balanced gameplay, armor has turn out to be much less considerable, guaranteeing gamers expertise significant downtime and strategic selections between engagements. This returns the gameplay really feel to a more traditional expertise, emphasizing the worth of armor resupply.
- Gulag Armor Removed in Unranked
- In unranked Battle Royale modes, the Gulag now options health-only fight, putting better emphasis on precision and tactical motion, reminiscent of the traditional Gulag expertise.
- Armor Plate Color Improvements Quality of Life
- The Armor Plate shade has obtained an enchancment the place the colour hue will likely be darker if the participant doesn’t have full plates. The shade will stay the acquainted shiny shade hue when the gamers are full. This will higher point out to gamers after they have virtually full plates.
FIELD UPGRADES
New
- Field Upgrades in Squad Widget Quality of Life
- The Squad Widget now expands to show squadmates' energetic Field Upgrades to show their complete stock to permit for improved comms and strategy.
Adjustments
The following is an define of the total arsenal of Field Upgrades in a match of Battle Royale on Verdansk:
- Heartbeat Sensor
- Increased battery life from 60 to 120 seconds.
We can’t return home correctly with out welcoming back the Heartbeat sensor. While not infinite like its great predecessor, we perceive that a minute of battery time is just not enough to make the most of successfully.
- Reclaimable Field Upgrade Icon Quality of Life
- An interactable icon (white dot) now seems on reclaimable Field Upgrades to raised spotlight that they are often re-equipped.
KILLSTREAKS
- Precision Airstrike Indicator
- To return to the traditional feeling of Verdansk, the Precision Air Strike Mini-Map notification that was added final yr has been eliminated.
We have eliminated the Precision Airstrike’s approximate path indicator on the mini-map as a way to return back to how it labored in 2020, the place half of its function was to shock your enemies. We will monitor suggestions, information and sentiment on this as we glance to the weeks forward.
- Crowded Airspace Notification Quality of Life
- The "Airspace too crowded" message will now seem when a participant makes an attempt to select up or intention down sights (ADS) with a killstreak in an space the place too many aerial killstreaks are at the moment energetic.
- This removes uncertainty about killstreak usability upon looting.
PERKS
Adjustments
- Lootable Perks
- All lootable perks have been faraway from Battle Royale as we return to the traditional feeling of Verdansk.
- These might return in a future replace relying on suggestions.
WEAPONS
Reflecting on our fifth Anniversary, it’s important to acknowledge our journey and present state, together with with regard to fight. This milestone presents an alternative to have a good time our successes and critically assess our shortcomings. The game has repeatedly advanced by way of the addition of new options, systemic enhancements, financial changes, and philosophical shifts in balancing. These enhancements help us higher perceive what’s efficient and the place additional refinements are needed.
Call of Duty: Warzone was designed to ship the essence of a Call of Duty Battle Royale, combining distinctive, exact gunplay inside a strategic and intense "limited life" situation. While this core precept stays intact, sure distractions have at instances impacted the supposed pacing and depth of gameplay.
Building upon current changes, such because the discount of Armor reserves to improve financial pacing, we’re introducing substantial buffs to weapon injury. Initially, these enhancements will concentrate on the Black Ops 6 catalogue, subsequently extending to legacy weapons.
Our goal with these modifications is to increase the lethality of each encounter, reinvigorate missed weapon lessons, and encourage gamers to undertake a more considerate and deliberate strategy in preparation for engagements.
Classic Weapons
- Kilo 141 Assault Rifle
- Fully automated assault rifle with an ergonomic design that improves dealing with, and a regular hearth fee helps keep on course.
- Available by way of Call of Duty: Warzone Login Reward
- CR-56 AMAX Assault Rifle
- This light-weight 7.62 x 39mm full-auto assault rifle is compact and highly effective. Built completely for army use, the usual situation rifle is lethal at mid-range fight and simply configured for a selection of assault ways.
- Available by way of Battle Pass Page 6 HVT Tier Reward, Completion Page Battle Pass Blueprint
- HDR Sniper Rifle
- Anti-material bolt action sniper rifle chambered in 12.7 x 108mm ammunition. Bullets have a decrease muzzle velocity however stay devastating even at very long ranges.
- This weapon is ready to one-shot headshot enemy gamers from any distance.
- Available by way of Battle Pass Page 3 HVT Tier Reward, Page 11 Battle Pass Blueprint
- Kali Sticks Melee
- Two-hit kill. Extremely quick assault pace. Short vary.
- Available by way of Event Reward
New Conversion Kits
- SWAT 5.56 GRAU Conversion Kit
- Convert the SWAT 5.56 into a totally automated weapon with decrease injury and vary however improved accuracy, mobility, and dealing with. Equips a new default Barrel and Magazine and unlocks an unique 50-round prolonged Magazine. Blocks Barrel attachments.
- Available by way of Battle Pass Page 5 Reward
New Attachments
- Monolithic Suppressor
- Monolithic Core offers superior sound suppression and elevated vary. Moderate weight increase impacts agility. The superb attachment for extending your injury vary on large maps like Verdansk whereas retaining the concealment supplied by a suppressor.
- Available by way of Battle Pass Page 7 Reward
General Adjustments
- Default Loadouts
- Default Loadouts accessible by way of Loadout Crates during a match have been up to date with more aggressive choices.
This season, we have now up to date the Default Loadouts with a new choice of weapons and tools. Our goal is to offer viable choices that cater to each new and returning gamers. To guarantee these loadouts stay aggressive, we’re dedicated to creating frequent changes.
VEHICLES
Classic
- Heli
- Cargo Truck
- Polaris
- LTV
- ATV
Adjustments
With the return of Verdansk we wish to seize the unique essence of autos in Warzone. In collaboration with our pals at Treyarch, we have now tuned motion, well being, injury resistance, and tools interactions to really feel a lot nearer to the unique imaginative and prescient.
We know that no person desires paper skinny autos and we additionally know that autos are more enjoyable after they can effectively get you from level A to B. Traversal shouldn't really feel restricted to roads alone. That stated, there will likely be acceptable counters to autos reminiscent of the previous.
The chart beneath serves as a high degree view of the tools lethality in opposition to autos. With better automobile responsiveness comes the need for more highly effective and more memorable, moment-inducing tools counters.
Pinging Near Vehicles Quality of Life
- Made enhancements to the accuracy of pings to loot close to a automobile to keep away from the ping to ‘snap’ to autos.
UI/UX
Classic
- Victory Screen
- The iconic Warzone Victory display screen returns to the traditional Victory animation.
- Tac Map & Compass Icons
- The Tac Map has the round cursor from the traditional Call of Duty: Warzone expertise.
- All Map icons are additionally spiritually trustworthy to the colour pallet from Verdansk with some enhancements to help higher establish sure objects at a look.
- Ping Visuals
- The Ping Shape has been reverted from the triangle form to a lollipop form that featured in traditional Verdansk
- "Go To" pings now even have traditional visuals, enhancing legibility.
- Score Feed Colors
- Standard rating occasions now seem yellow for that traditional look.
- Special rating occasions are highlighted in white for higher distinction.
New
- Weapon Inspect to View Attachments Quality of Life
- Inspecting a weapon now shows all its attachments on-screen, permitting gamers to see precisely how the gun is configured.
- This might be disabled with the “Weapon Inspect Attachment Info” option.
We're excited to introduce this replace as half of our ongoing efforts to improve readability and onboarding. Seeing a weapon’s full attachment setup at a look helps gamers higher perceive builds and particularly the weapon they picked up from the ground. We’re investigating different methods to make use of the Inspect interface to help with onboarding and higher explaining the participant’s loadout. We'll preserve listening to suggestions to make sure this enchancment feels useful with out including muddle.
- Detailed Death Recap Quality of Life
- We've expanded the Death Recap Widget to offer more detailed details about how you had been eradicated. In addition to exhibiting attacker depend and injury dealt, the widget now highlights key circumstances that contributed to your loss of life:
- Affected by Live Ping: Indicates if the enemy had you pinged.
- Affected by UAV: Indicates if you happen to had been revealed on the minimap by a UAV, UAV Tower, or Advanced UAV.
- Affected by Unsuppressed Weapon: Indicates if firing an unsuppressed weapon exposes your place to close by enemies.
- For the primary few days of the brand new season, gamers will discover “Unsuppressed Weapon” saying “Weapon Ping” whereas the crew works to get the wording up to date.
- We've expanded the Death Recap Widget to offer more detailed details about how you had been eradicated. In addition to exhibiting attacker depend and injury dealt, the widget now highlights key circumstances that contributed to your loss of life:
We're excited to introduce this replace as half of ongoing efforts to improve readability and handle considerations round unfair deaths. This is only the start — we'll proceed increasing the Death Recap Widget with future patches. Our goal is to create a useful software that enables gamers to raised perceive what led to their loss of life, acknowledge enemy benefits, and finally improve their gameplay. While we're dedicated to including significant insights, we’ll make sure the widget stays clear and informative with out overwhelming gamers.
We're keen to listen to your suggestions as we refine this characteristic additional.
- Prioritize Favorite Loadout in Gunsmith Quality of Life
- When you’ve completed your most popular Loadout within the Call of Duty: Warzone Gunsmith, and set it to Favorite within the Loadout Options, the Loadout is prioritized and moved to the highest of the checklist for ease of entry.
- Mission Items in Squad Widget Quality of Life
- A brand new slot has been added to the Squad Widget to show every squad member’s most up-to-date mission merchandise icon for improved coordination.
- A mission merchandise refers to issues like Keycards or easter-egg objects that may require some coordination with allies.
- A brand new slot has been added to the Squad Widget to show every squad member’s most up-to-date mission merchandise icon for improved coordination.
Adjustments
- Death Skull Icon Quality of Life
- The dimension of the Death Skull Icon has elevated to make it simpler for gamers to find their earlier loss of life location primarily based on suggestions that it was tough to identify.
- Navigation Pings
- Updated to offer clearer, more intuitive iconography, with a design that will really feel acquainted to veteran gamers.
- Player Icons
- Mini-map and Tac map participant icons have been enhanced to visually differentiate between:
- Talking
- Firing a weapon
- Staying quiet
- Ghost perk on / off
- Mini-map and Tac map participant icons have been enhanced to visually differentiate between:
- Leaving Match Confirmation Quality of Life
- Players trying to depart a match whereas a teammate remains to be alive will now obtain a affirmation immediate to forestall unintended exits.
- Ping Distance Text on Map Quality of Life
- Added darkish backing to pings on map to improve readability of the space textual content on the map.
- Ping Duration Setting Quality of Life
- This new setting lets gamers resolve how long pings final on their display screen. Select between Off, Infinite, or On which can let gamers decide the length between 1 and 20 seconds.
- Tacmap Centering Options Quality of Life
- New setting, “Map Assist”, offers a few completely different choices to allow gamers to have more company over their expertise:
- Auto Zoom & Center: Upon opening the map, it should auto zoom and auto middle on the participant every time
- Auto Center: Upon opening the map, it should auto middle on the participant every time
- Zoom & Center Once: Upon opening the map, it should auto zoom and auto middle on the participant one time per match
- Center Once: Upon opening the map, it should auto middle on the participant one time per match
- Off: Upon opening the map, it will likely be exhibiting the final location the tacmap was closed on. This means gamers will need to manually modify the map every time they open it.
- New setting, “Map Assist”, offers a few completely different choices to allow gamers to have more company over their expertise:
We’re excited to offer more choices to gamers to regulate the map to their desire. We will proceed to watch suggestions about this enchancment as gamers get to experiment with it.
AUDIO
Classic
- Cinematics
- Infil, Gulag, and Exfil
- Music
- Announcer
- Re-recorded by unique announcer Julian Stone (2020)
- Hit Markers
- Including Armor and Armor Breaks
- Death's Door
- Footstep Recordings
- Loot Chests
- Buy Stations
- Contracts
- UI Sounds
- Pings, Splashes, and Progression
Adjustments
- Occlusion & Reverb
- Transitioned from older ray-casted occlusion system to Microsoft Triton acoustics audio middleware, offering real looking audio occlusion, obstruction, and reverberation.
- Improved sound conduct round corners and surfaces.
- Custom-tuned information particularly optimized for Call of Duty: Warzone.
- Sound Modifiers
- Adopted new procedural audio technology (developed by Treyarch) that dynamically adjusts sounds primarily based on gameplay parts (entity pace, angle, elevation).
- Footsteps & Ladders
- Unique tuning for Call of Duty: Warzone footsteps separate from premium titles (launched with MWIII).
- Friendly teammates' footsteps lowered when positioned behind the participant.
- Footstep loudness dynamically scales with entity pace.
- Footstep pitch modifications primarily based on participant elevation (above vs. beneath).
- Ladder sounds amplified and adjusted primarily based on participant motion pace.
- Boosted audio cues for leaping, touchdown, and distinctive ceiling footsteps to obviously point out gamers operating overhead.
- Cloth/Gear & Mantling
- Cloth & Gear sounds at the moment are distinctively tuned for Call of Duty: Warzone, separate from premium titles.
- Increased readability and quantity of mantling and melee sounds, differentiating pleasant and enemy actions.
- Enhanced mantling audio to resemble footsteps for better situational consciousness.
- Loot Supply Boxes
- Audio pitch now dynamically adjusts primarily based on vertical elevation, offering clearer vertical positional suggestions.
BUG FIXES
- Fixed an situation that brought about the Death Recap Widget to register bleed injury whereas in final stand.
- Fixed an situation the place Bomb Squad incorrectly allowed fuse resets; this performance is unique to Reflexes.
- Fixed an situation inflicting gamers to be eradicated when mantling onto care packages.
- Fixed an situation the place gamers had been eradicated upon interacting with the Most Wanted reward crate.
- Fixed an situation inflicting a UI error stopping gamers from creating new loadouts.
- Fixed an situation inflicting a Dev Error when opening the Armor Challenge menu.
- Fixed an situation inflicting a Dev Error when exiting personal matches.
- Fixed an situation the place the Corvus Masterkey Underbarrel often brought about instantaneous downs at any vary.
- Fixed an situation stopping the Quartermaster Suppressor from unlocking correctly.
- Fixed an situation inflicting sure tools to duplicate upon redeployment.
- Fixed an situation the place gamers would teleport throughout the map when utilizing an ascender within the pre-game foyer.
- Fixed an situation with the inaccurate show of full ATVI IDs.
- Fixed an situation the place gamers misplaced control after Jailbreak revivals.
- Fixed an situation with the gasoline masks overlay not aligning correctly with display screen boundaries.
- Fixed an situation stopping restocking of Gulag lethals and tacticals from ammo caches or munitions bins.
- Fixed an situation permitting infinite submissions of Biometrics Keycards.
- Fixed an situation inflicting loss of participant control when interacting with a loadout after redeploying from the Gulag.
- Fixed an situation inflicting incorrect money shows for spectating gamers.
- Fixed an situation inflicting loss of area improve deployment capability after utilizing a loadout.
- Fixed an situation with MW2 and MW3 camo descriptions not clearly stating weapon-level necessities.
- Fixed an situation stopping instant weapon hearth after slicing a parachute with out re-pressing the hearth button.
- Fixed an situation inflicting obituary messages to overlap with the squad widget within the HUD.
- Fixed an situation inflicting incorrect elimination crediting to uninvolved gamers.
- Fixed an situation with contract icons incorrectly displaying elevation info.
- Fixed an situation the place Bunker Buster gasoline injury bypassed gasoline masks if geared up throughout the gasoline.
- Fixed quite a few legacy weapon descriptions and statistics.
- Fixed an situation stopping MW2 and MW3 weapons from showing accurately within the loot feed.
Michael Cripe is a freelance contributor with IGN. He's finest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Be sure to present him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).