
The Modern Age in Civilization 7 is probably the most important age within the game. It’s the place winners are determined, and the place the game involves an finish. That means it’s crucial you press your benefits and make the precise decisions transferring on from the Exploration Age.
The Civilization you select is vital to securing your victory. The Modern Age gives ten civilizations so that you can select from (eleven, when you’ve got the Crossroads of the World DLC). When combined with the precise Civ 7 Leaders, you may produce some extraordinarily highly effective synergies. To make your choice simpler, right here’s our tier listing for the perfect Modern age civilizations in Civ 7.
Civ 7 Modern Civs Tier List
S-tier: America, Meiji Japan
A-tier: French Empire, Mexico, Qing
B-tier: Buganda, Prussia, Russia, Siam
C-tier: Mughal
S-Tier Modern Civs
This is the perfect of the perfect Civilization 7 has to offer. From entry to good army models, to very highly effective useful resource entry, you may largely dominate maps with these decisions.
S-tier: America
- Frontier Expansion – Gain 100 Gold each time you improve a Resource. +30% Production in direction of developing the Statue of Liberty.
- Marine – American Unique Infantry Unit. Has the Amphibious skill. Cheaper to coach.
- Prospector – American Unique Civilian Units. Claims a Land Resource exterior of your common Settlement radius.
- Industrial Park – American Unique Quarter. Created by developing the Railyard and Steel Mill in the identical district. +2 Food on this City for each Resource assigned to this City.
- Railyard – +5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless.
- Steel Mill – +6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless.
America has a lot going for it, as it will possibly utilise a lot of assets, making it one of the perfect civilizations within the fashionable period. The Frontier Expansion trait can present some massive spikes in gold by bettering assets. Elsewhere, the Railyard and Steel Mill coming collectively to make the Industrial Park means a lot of Food, Production, and Gold. This makes the USA a actually diverse and rounded civilization that may increase quick and has the manufacturing to satisfy it.
On prime of that, the Prospecter can grab important assets, additional fueling your yields. The Marine can be a stable unit due to the Amphibious skill, making them surprisingly nimble. There’s simply a lot to love about this civilization.
S-tier: Meiji Japan
- Goisshin – When you Overbuild a Building, gain Science equal to 50% of the Building’s Production value. +30% Production in direction of developing Dogo Onsen.
- Mikasa – Meiji Japanese Unique Heavy Naval Unit. The first time this Unit is destroyed, it respawns within the closest Settlement you own at 50% HP.
- Zero – Meiji Japanese Unique Fighter Air Unit. Increased vary. +4 Combat Strength towards different Fighter Air Units. Can intercept enemy Air Units.
- Zaibatsu – Meiji Unique Quarter. Created by developing the Ginko and Jukogyo in the identical District. +1 Gold and Production on Buildings in adjoining Districts.
- Ginko – +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Meiji Japan Unique Gold Building. Ageless.
- Jukogyo – +5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless.
Meiji Japan may be very resourceful and has entry to some critically highly effective facets. Goisshin means you may reshape your districts and buildings on your fashionable wants whereas getting a respectable chunk of Science back on your bother. Meanwhile, the Zaibatsu Quarter can rack up large quantities of Gold and Production when you’ve got quarters with a lot of Buildings. It’s a very nice assortment of yields that may propel you into the endgame.
On prime of that, the civilization has some fearsomely sturdy Units. The Mikasa may be extremely sturdy, and is ready to respawn as soon as after dying on the closest Settlement. This means you may both shield your investment into the Naval Unit, or probably reengage a low unit that simply killed it to complete the fight. On prime of that, the Zero is a good late-game plane that ought to make you a drive to be reckoned with within the skies.
A-Tier Modern Civs
You can’t go incorrect with an A-Tier civilization. They usually have diverse entry to important assets, and convey some army energy to the desk too with their particular models.
A-Tier: French Empire
- Liberte, Egalite, Fraternite – You can choose the Celebration results of any customary Government within the Modern Age. +30% Production in direction of developing the Eiffel Tower.
- Garde Imperiale – French Imperial Unique Infantry Unit. Can make a Ranged assault. +2 Combat Strength when inside a pleasant Army Commander Radius. More costly to coach.
- Jacobin – A Great Person with one charge. Can solely be skilled in Cities with an Avenue, and the precise Jacobin obtained as soon as. Cost will increase per Jacobin skilled.
- Avenue – French Imperial Quarter. Created by developing the Jardin a la Francaise and Salon in the identical District. +2 Happiness on Quarters on this City.
- Jardin a la Francaise – +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless.
- Salon – +5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless.
The French Empire is a very nice synergistic Civilization that’s actually price contemplating when you’ve got plans to take a Cultural victory. Thanks to the Avenue, which is made out of the Jardin a la Francaise and Salon, the civilization has a great suggestions loop of Culture and Happiness that may propel it by the Modern Age if managed correctly. Because of this, you’ll have a lot of Celebrations, feeding into the Liberte, Egalite, Fraternite trait.
Although it’s not a world beater, the Garde Imperiale is a respectable Unit to have entry to simply in case anybody tries to bully you as you build the happiest, most cultured civilization.
A-Tier: Mexico
- Revolucion – Starts with a distinctive Government, Revolucion. This Government has one Celebration impact, +30% Culture for 10 Turns. Cannot enter another Government kind. +30% Production in direction of developing Palacio de Bellas Artes.
- Soldaderas – Mexican Unique Infantry Unit. Adjacent Units heal +10 HP. Does not stack.
- Revolucionario – A Great Person with one charge. Can solely be skilled in Cities with a Zocalo, and the precise Revolucionario obtained is random. Each Revolucionario can solely be obtained as soon as. Cost will increase per Revolucionario skilled.
- Zocalo – Mexican Unique Quarter. Created by developing the Catedral and Portal de Mercanderes in the identical District. +2 Culture for each Tradition slotted into the Government.
- Catedral – +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.
- Portal de Mercaderes – +5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless.
Not dissimilar to the French Empire, the Mexican civilization is a Culture powerhouse. While it’s barely much less succesful of Happiness, that comes with the added bonus of entry to more Gold, and a large serving to of Culture. As long as you may stack Happiness together with your buildings and provoke Celebrations, your civilization could have entry to 30% Culture bonuses. The Zocalo Quarter, made by building the Catedral and Portal de Mercaderes in the identical District, offers even more Culture.
The Soldaderas Unit can be comparatively tanky if within the appropriate formations, with models therapeutic one another. If you’re going for Culture and might get an abundance of entry to Happiness, Mexico is a prime candidate for a cultural victory.
A-Tier: Qing
- Kang Qian Shengshi – +4 Gold, +3 Culture, +2 Influence, however -1 Science from imported Resources. +30% Production in direction of developing Chengde Mountain Resort.
- Gusa – Qiang Unique Infantry Unit. +4 Combat Strength if adjoining to a different Gusa.
- Hangshang – Qing Unique Merchant. Civilian who can set up a Trade Route to import Resources from a international Settlement. Gain 50 Gold for each Resource acquired when creating a naval Trade Route.
- Huiguan – Qing Unique Quarter. Created by developing the Qianzhuang and Shiguan in the identical District. +35% Influence on this Settlement.
- Shiguan – +6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless.
- Qianzhuang – +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Qing Unique Gold Building. Ageless.
The Qing Civilization has a lot going for it, although with a downside you’ll have to handle. The Kang Qian Shengshi trait provides you a good enhance in Gold, Culture, and Influence, however it will possibly additionally make you drag in Science. In the Modern Age, Technology strikes quick, so mismanaging this trait can have you ever lagging behind in discoveries.
That stated, with some particular useful resource, Wonder and Building management, this shouldn’t be an monumental downside, particularly because the Shinguan can offset that a little. There’s a lot of helpful entry to yields right here, so there's a lot to suggest this Civ.
On prime of that, the Gusa Unit can be probably fairly highly effective in the precise formations and as massive squadrons, that means you’ve good entry to some army may.
B-Tier Modern Civs
This is the place good civilizations with a respectable quantity of advantages belong. They could also be a little more specialised and viable in fewer eventualities, however usually carry some total worth to most legacy paths.
B-Tier: Buganda
- River Raids – Gain Culture when pillaging Buildings or Improvements equal to the yield or therapeutic gained. Land Military Units gain the Amphibious skill. +30% Production in direction of developing Muzibu Azaala Mpanga.
- Abambowa – Bugandan Unique Infantry Unit. Heals +10 HP from Pillaging any tile.
- Mwami – Bugandan Unique Army Commander. 50% yields from pillaging inside its Command Radius.
- Kabaka’s Lake – +3 Happiness. Receives Lake yield bonuses, together with yields for all Buganda’s skills and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not take away Warehouse bonuses on a tile. Must be positioned on Flat Terrain. One per Settlement.
Bugunda is an attention-grabbing selection for individuals who prefer to burn locations to the ground. You’ll need a sturdy army to get into enemy territory and begin tearing aside your their Settlements. If you do although, you may gain fairly a lot of assets. You need to be energetic and at warfare usually, but when managed appropriately, this will go effectively for you. The River Raids trait, in addition to the Abambowa and Mwami models, carry immense worth from Pillaging, so that you need to do it and do it usually.
That’s additionally as a result of whereas the Kabaka’s Lake is good for Happiness and Lake assets, the civilization doesn’t have direct entry to important yields within the Modern Age like Science, Culture, Gold, and Influence. So, you’ll must go pillaging to make up for it. It’s a moderately distinctive model of play, and for those who’re sturdy enough and resourceful enough to focus on the yields you need entry to, it will possibly go effectively. However, it will possibly additionally disintegrate rapidly for those who’re unable to be energetic enough.
B-Tier: Prussia
- Blood and Iron – Units obtain +1 Combat Strength for each Unfriendly or worse Civ Relationship.
- Hussar – Prussian Unique Cavalry Unit. Has +1 Movement. +1 Combat Strength for each Movement it has remaining.
- Stuka – Prussian Ground Attack Air Unit. +3 Combat Strength towards Land Units.
- Staatseisenbahn – Prussian Unique Railroad. +2 Gold and Production on Rural tiles with a Staatseisenbahn.
Prussia is the selection of Civilization for individuals who aren’t afraid to make everybody mad. If you want to bully the complete map, Prussia is for you, as you’ll gain Combat Strength for everybody who dislikes you. This is a civ for individuals who aren’t simply militarily minded, however pugnacious too. The Hussar and specifically, Stuka, are sturdy Units too that may have you ever profitable most truthful fights.
The downside with Prussia is that it’s a little one-note. This is about throwing your self at different civilizations and making an attempt to overpower them. You will need to be taking Settlements to maintain up with the Science and Cultural wants a sturdy Military requires. Both are important within the Modern Age, and for those who can’t preserve tempo with rapidly evolving Technology, it’s possible you’ll finish up falling behind even in a Military sense. The Staatseisenbahn will solely go to this point in relation to Gold and Production. On prime of that, you could possibly finish up biting off more than you may chew right here. Keeping everybody mad at you is funny, that’s, till each civilization on the map concurrently declares warfare on you.
B-Tier: Russia
- Prosveshchenie – +1 Culture on Districts in Cities. +1 Science on Districts in Cities in Tundra. +30% Production in direction of developing the Hermitage.
- Cossack – Russian Unique Cavalry Unit. +4 Combat Strength in pleasant territory.
- Katyusha Rocket Launcher – Russian Unique Siege Unit. Has +1 Movement. Lower base Combat Strength however has the Splash skill. Dealing injury to enemy Units adjoining to the goal Unit.
- Obschchina – +2 Food from adjoining Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not take away Warehouse bonuses on a tile. Cannot be positioned adjoining to a different Obshchina.
Russia has entry to some good yield bonuses on Districts, and the Science and Culture combine is a sturdy go well with for the civilization. That stated, these bonuses aren’t monumental, and also you’ll solely actually supercharge your Culture output on Tundra, which could possibly be restrictive on your borders. All issues thought of, it’s possible you’ll path behind different more specialised civilizations in phrases of yields.
The Cossack and Katysha Rocket Launcher are attention-grabbing models that may imply you may shield the Science and Cultural ahead civilization you might be building, however normally solely defensively and towards massive armies the place splash injury is related.
B-Tier: Siam
- Itsapharahab – Gains a distinctive Diplomatic Action to right away develop into Suzerain of a City-State at a larger Influence value than Befriend Independent. +30% Production in direction of developing Doi Suthep.
- Chang Beun – Siamese Unique Ranged Unit. Has elevated Ranged Strength and +1 Movement. Can transfer after attacking.
- Uparat – A Great Person with one charge. Can solely be skilled in Cities when an Independent Power has been befriended, and the precise Uparat obtained is random. Each Uparat can solely be obtained as soon as. Cost will increase per Uparat skilled.
- Bang – +3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not take away Warehouse bonuses on a tile. Must be positioned on a Navigable River.
Siam has a pretty distinctive trait, in that it permits you to develop into the Suzerain of a City-State instantly. This may be sturdy, particularly for those who rack up many city-states to help you in different yields. However, the Civilization has no particular entry to producing the Influence it wants to take action, so it is going to be reliant in your ageless buildings and your Leader. If you may facilitate that Influence need, although, this trait might serve you effectively.
The Chang Beun can be a great ranged Unit that may maneuver round enemies and keep out of their attain when performed appropriately. Otherwise, there’s not a ton right here that stands out. The City-States ought to help you make up misplaced yields with numerous advantages, however that can be depending on the precise City-States turning up.
C-Tier Modern Civs
While not unhealthy civilizations, these are sometimes more situational civilizations or civilizations that require a distinctive playstyle that may be greatest for more skilled gamers.
C-Tier: Mughal
- Paradise of Nations – +75% Gold from all sources. -25% to all different yields. +30% Production in direction of developing the Red Fort.
- Sepoy – Mughal Unique Infantry Unit. Can make a Bombard Ranged assault.
- Zamindar – Mughal Unique Settler. Civilian Unit succesful of founding new Towns. +1 Population on new Settlements.
- Stepwell – +2 Food from adjoining Farms. Mughal Unique Improvement. Ageless. Does not take away Warehouse bonuses on a tile. Must be positioned on Flat Terrain. Cannot be positioned adjoining to a different Stepwell.
Mughal are in no manner a unhealthy civilization. With correct setup and circumstances, this civilization may be very sturdy. That stated, it comes with risk. +75% Gold from all sources may be actually highly effective and could have you simply turning into the richest within the game. However, for those who don’t handle to mitigate the -25% on all different yields, you may simply fumble. Since Science and Culture vitally important on this Era, to maintain up, you need to make sure the money you’re investing is compensating for that penalty.
Elsewhere, the Mughal’s different traits are nice however don’t soar out as important to a victory. In the precise arms, the Mughal may be actually good, however for these much less sure, there are lots of more easy choices on the market.
Patrick is a a freelance journalist with over 13 years of expertise who loves going deep on video games and stepping into their methods. His four-figure hours into each Overwatch 2 and Destiny 2 are a testomony to that.