
FragPunk is a 5v5 tactical hero shooter that includes 13 distinctive playable characters, generally known as Lancers. Each Lancer is provided with no less than three otherworldly Abilities, so whether or not you wish to slide across the map with an electrical guitar modified into a shotgun, teleport your total workforce to rapidly rotate to a different website, or heal your allies after a narrowly gained gunfight, there's a Lancer for you.
FragPunk's hero roster is usually well-balanced for the time being, permitting all Lancers to thrive in optimum conditions or when dealt with by gamers who acknowledge a character's weaknesses and leverage their strengths. But that doesn't imply all Lancers are created equal. While some could flourish on Attack or Defense, or when mixed with particular workforce compositions or Shard Cards, others stand above the remainder and supply constant worth no matter the circumstances.
Determining the perfect characters within the present meta is very important in FragPunk as a result of many of the game's Lancers should be unlocked utilizing Gold, FragPunk Coins, or Lancer Trophies. So earlier than you spend your hard-earned Gold on the worst character within the game, this FragPunk tier checklist will break down each Lancer and place them in a tier from S to B based mostly on their ease of use, versatility, and consistency of worth:
FragPunk Tier List
S-Tier Characters: Nitro, Hollowpoint, Pathojen, Spider, Kismet
A-Tier Characters: Serket, Broker, Zephyr, Sonar, Corona
B-Tier Characters: Jaguar, Axon, Chum
S-Tier: Nitro
Nitro is a Lancer restricted solely by your creativeness, and her lack of mobility choices. Nitro’s Chug Chug deploys a remotely-controlled fight drone that may dish out 20 harm per projectile, however the drone's biggest power is its skill to gain intel whereas Nitro hides in relative security. Nitro's The Wall skill allows you to create distinctive and surprising sightlines, climb onto in any other case inaccessible areas, block incoming harm, and drive enemies to reveal their location as they spray to destroy these surprisingly sturdy shields.
Nitro’s Mr. Pewpew sentry turrets can monitor most doorways and entry factors, they usually will also be used as a sneaky offensive device. Use them to protect flanks, or when you understand an enemy is anticipating your advance, toss a turret in line of sight of your foe. This will drive them to both settle for the incoming harm from the turret, or they'll flip to destroy it, opening up a transient window so that you can peek and gun them down.
S-Tier: Hollowpoint
Hollowpoint is a gifted sniper that gives gamers with a supercharged railgun that may one-shot enemies to the physique in medium-range duels, or one-tap enemies to the top from nearly anyplace. Hollowpoint's Meteora railgun can also be a great recon device as a result of aiming down sights detects enemies within the subject of view, even when they're an invisible Zephyr. The worth of Hollowpoint's Meteora merely can’t be overstated as a result of it primarily acts as a second major weapon, and as a free sniper rifle that disregards the Shard Clash rule that forestalls you from deciding on a weapon sort after two deaths utilizing them.
Hollowpoint's Smoke Screen is among the many greatest imaginative and prescient control skills in FragPunk as a result of it's forward-moving, goes via partitions, pings all enemies hit by the display screen, and will be stopped at will to dam off sightlines. Lastly, her Paparazzi lure is very helpful as a result of it attaches to enemies and exposes them till they take away it by holding their work together key for a transient time.
S-Tier: Pathojen
Since this tier checklist is concentrated on highlighting the Lancers that present constant worth regardless of your workforce composition, weapon, or Shard Cards, Pathojen's AOE therapeutic subject all however robotically locations her in S-Tier as a result of it's the one therapeutic skill in FragPunk. While many Shard Cards can grant therapeutic, increase your workforce's Max HP, or scale back incoming harm, Pathojen's Emotional Rescue skill bypasses the RNG Gods and ensures your workforce can restore their HP no matter what.
On prime of that, her Shroom Wall is a respectable defensive device that grants cowl, creates blockades in slim chokepoints, and fully blocks off doorways. Finally, Pathojen's Killer Queen skill forges a triggered or manually activated lure. Killer Queen is ideal for slowing enemy advances, it may be used offensively by tossing it towards unsuspecting enemies, and don't neglect to position one on planted Converters to make sure enemies can’t defuse at no cost.
S-Tier: Spider
Spider would be the most controversial S-Tier decide on this checklist as a result of his strongest skill, Teleporter, depends closely on workforce coordination to extract most worth. But as a result of the Teleporter facilitates inventive plays, secure disengages and full workforce website rotations, Spider’s potential is just too high for a decrease rating. Meanwhile, Spider’s Spirited Away lure is a demoralizing skill that teleports enemies to the spot the place the talent was initially forged. Catching an enemy with Spirited Away nearly ensures an simple charged knife kill or one-tap, however be sure to speak together with your workforce when teleporting more than a single goal since you’ll doubtless require the follow-up.
Spider Trap can also be an wonderful defensive gadget that just about covers an affected enemy’s total display screen for roughly three seconds whereas slowing them. Hide Spider Traps close to choke factors resulting in your teleporters to forestall enemies from tenting your TP.
S-Tier: Kismet
Kismet is an elite offensive Lancer largely as a result of of her Walk on the Wild Side skill that makes her invisible and invulnerable for a transient period. Walk on the Wild Side is the one motion skill in FragPunk that gives each invisibility and invulnerability, however you gained’t be capable to see enemies for its length. Still, it permits you to sneakily cross wide-open sightlines or long corridors, earlier than attending to cowl. Walk on the Wild Side will also be used as a get-out-of-jail-free card, when cornered or low on HP.
Hello, Goodbye offers a short-range scan that penetrates partitions, and although you might be unimpressed by this skill’s vary initially, its effectiveness will increase as you become familiar with maps and customary enemy angles. Kismet’s last skill, Misery Angel, is a complimentary one that may harm enemies regardless of intervening barricades. Misery Angel is a surprisingly deadly menace that offers close to 100 harm and has a massive blast radius.
A-Tier: Serket
Serket is an all-around offensive menace that gives intel, can teleport, has a ahead shifting smoke, and an AOE crowd control device. Serket’s motion skill, Station to Station, casts a controllable beacon you can teleport to for a restricted time, or cancel to stay within the forged location. When controlling the beacon, any enemies in your line of sight will seem as sandstorms. On paper, this skill could seem damaged, however the beacon has a low well being pool and might rapidly be destroyed. So whereas the realm Serket can cowl will lower as you climb the ranks, even recognizing a single enemy’s location is extremely advantageous.
Serket’s Gold Dust Woman releases a mud twister that strikes ahead and slows enemies caught in it. The twister will also be manually stopped to quickly block a sightline. Serket can also be outfitted with a projectile that pulls enemies towards the middle. When caught, it’s very tough for enemies to flee the pull, however touchdown it constantly has a bit of a studying curve. Outside of throwing it towards enemies you understand are pushing via a hall, Dilemma will also be used to drag enemies from behind cowl earlier than rapidly lining up a shot. Though Serket could also be a few steps behind her S-Tier castmates, she’s only one beacon HP or pace buff away from becoming a member of the elite Lancers.
A-Tier: Broker
Like Serket, Broker is one other Lancer on the cusp of reaching the S-Tier rating as a result of of his wonderful space denial, smoke, and explosive skills. Broker’s Goddard’s Vengeance skill permits him to wield a rocket launcher that immediately kills enemies hit straight. While hitting a goal dead-on could turn into more inconsistent in high-rank lobbies, it’s nearly assured to inflict a staggering quantity of harm and the rocket will also be used to swiftly dismantle a defensive setup. So even for those who don’t get your one earlier than being eradicated, Goddard’s Vengeance will guarantee one of your enemies leaves the gunfight battered and bruised.
Broker’s Smokestack Lightning is inarguably one of essentially the most versatile smokes in FragPunk as a result of it’s thrown and casts smokes alongside the flight trajectory, even after bouncing off partitions. Though Smokestack Lightning is an insanely helpful skill that can be utilized to cowl or obscure nearly any space of the map, the prevalence of recon skills can rapidly detect your push. Broker’s last skill, Cherry Bomb, is great for denying space, and although the bombs are simply destroyed and averted, the data gained when enemies fireplace at or run via the bombs makes it worthwhile.
A-Tier: Zephyr
Were it not for the pervasiveness of traps and recon skills in FragPunk, Zephyr and her stealthy equipment would undoubtedly be S-Tier. Zephyr is an elusive Lancer whose Midnight Rambler skill grants short-term invisibility, on the price of changing into unable to fireside weapons with out decloaking. Her second skill, Fade Away, casts a massive zone that enables Zephyr to stay invisible indefinitely, so long as she doesn’t exit the zone or shoot her firearm. These two skills utilized in live performance will be extremely deadly on websites, however her loud footsteps and traps stay a fixed legal responsibility.
Thankfully, Zephyr has a built-in escape strategy within the kind of her Get Back teleport beacon. Place a beacon earlier than going for a stealthy backstab or aggressing on a website, and in case your invisibility is working out, teleport back to rapidly disengage.
A-Tier: Sonar
Sonar’s character design is deeply rooted in gathering info for you and your squad, however we’ve bumped her down to A-Tier as a result of of her lack of mobility and reliance on workforce follow-up. Sonar’s Echolocation deploys a sensor that scans for shifting enemies each few seconds. Though Echolocation is an undoubtedly highly effective recon skill, it may be gamed by strolling between the sensor’s scans. Nevertheless, at a minimal, Echolocation will gradual enemy pushes and make their actions simpler to foretell.
Sonar’s Sonic Surge is one other recon device that launches a charged-up sonic wave that exposes all enemies hit and knocks them back. Because Sonic Surge can journey via partitions, it’s superb at gathering intel on enemy setups. Finally, Sound of Silence dampens your footsteps and the steps of surrounding teammates for a very transient period. The shortness of this skill’s timer makes it close to ineffective in solo queue, however when on a coordinated squad, the silent pushes will be fight successful.
A-Tier: Corona
Corona’s equipment is arguably one of essentially the most harmonious in FragPunk as a result of all of his skills are meant for use in live performance. Corona’s Fast Lane is a fast sprint that permits you to swiftly reposition between cowl, but it surely’ll typically be deployed simply after casting Hothead. Hothead transforms Corona into a flash that briefly blinds all enemies taking a look at this Lancer. Corona gamers will time their Hothead flash, sprint into line of sight, and blind all close by enemies.
While this combo will be spherical successful, it tragically leaves Corona in no man’s land except he has workforce follow-up. Corona’s final skill is Ashes to Ashes which creates a spell subject that damages enemies, and grants Corona harm discount and elevated motion pace whereas within the zone. Though Corona sits within the A-Tier, he’s one of the perfect 1v1 duelers in FragPunk, making him a main asset in extra time matches.
B-Tier: Jaguar
Despite receiving a buff in a latest steadiness patch, Jaguar stays a B-Tier Lancer just because there are Lancers that outmatch every of his skills. Jaguar’s Live Wire lure offers an spectacular quantity of harm however not enough to secure kills, and it doesn’t reveal enemies except you additionally use his I Can See for Miles talent. I Can See for Miles detects the quantity of enemies straight forward, enemies on vital HP, or opponents affected by Live Wire or Electric Avenue.
Electric Avenue summons a cage round enemies scanned by the forged skill, however again, you’ll solely be capable to see the enemy inside for those who use I Can See for Miles. Electric Avenue additionally lacks company as a result of it’ll robotically encompass the closest enemy in vary. This isn’t at all times advantageous as groups can strategically bait your push earlier than coming into or exiting the cage.
B-Tier: Axon
Axon is one of essentially the most aggressive Lancers in FragPunk, however like Zephyr, his equipment is closely reliant on the enemy workforce being distracted or missing recon traps. Axon’s Electric Guitar offers a hefty, but inconsistent quantity of harm, however you’ll need to get into close-range engagements for it to be efficient. Sticky Fingers are Axon’s grenades which might keep on with targets or bounce off the surroundings, making them respectable when you understand an enemy’s exact location, however they not often get worth in any other case.
Axon’s last skill, Super Freak, is certainly essentially the most area of interest in FragPunk as a result of it makes him resistant to flashes. While many imagine Super Freak turns into close to ineffective when going through off in opposition to a squad with no blinds, that isn’t essentially the case. Super Freak can nonetheless get worth for those who throw flashes and rapidly swing towards your enemy to blind them with out getting flashed your self. Despite Axon being one of the more enjoyable and high-octane Lancers within the forged, a expert marksman like Hollowpoint will decimate him on maps with long sightlines, so keep on with working him on maps with tight flank routes.
B-Tier: Chum
To be clear, Chum continues to be a completely viable decide in B-Tier, however his reliance on his bestie Chomper locations him on the backside of the checklist as a result of Chomper will be destroyed comparatively rapidly. Chomper is a deployable good friend who can patrol a given space, enter Explosive Mode to chase down enemies, or enter Smoke Mode to release a controllable stream of smoke.
Chomper enters Explosive Mode when fed Chum’s Explosive Bait lure, and enters Smoke Mode when fed Smoke Bait. Smoke Bait will also be thrown to create a smoke cloud when the projectile hits the ground. Smoke Mode Chomper will be slightly efficient, however you’ll turn into weak whereas controlling him, so be sure to get protection out of your teammates. Lastly, Chum’s lack of mobility choices make him one of the simplest Lancers to isolate except you retain Chomper by your facet and restrict your playmaking.
For more FragPunk guides, try our explainer of FragPunk's ranked mode, plus How to Get Ultimate Material, and How to Slide in FragPunk!